pandaria-beta

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  • Pandaria makes its appearance on the world map

    by 
    Olivia Grace
    Olivia Grace
    06.01.2012

    MMO-Champion has revealed that the latest beta build, 15739, will finally put Pandaria on the map. The fog of 10,000 years has lifted, and the elusive continent's position has finally been established, at least to the satisfaction of Azeroth's cartographers. (That really must have been quite some fog.) Beta testers on Pandaria will no longer appear to be somewhere in the swirling midsts of the maelstrom, which will likely be a relief. While the zone map itself has been accessible to folks on Pandaria almost since the beta became active, its exact position relative to the other zones has not been established until now (although we've always known it'll be in the southern area of Azeroth). It's positioned opposite Northrend, occupying that conspicuously empty bit of the map. It looks, then, as if the continent might be accessible via ship rather than purely via portal, which would fit in well with Blizzard's ideas on increasing the time players spend in the world it's creating. It does make me wonder whether any future expansions will create more continents in this area apart from those four or whether any future zones will be on an Outland-esque plane on a different map. Sure, there's room for more land mass either side of Pandaria, but then where would the pictures of ships go? Or perhaps a new zone will emerge in the middle, to the horror of the navigators of Azeroth's fleet. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Arcane Brilliance: Familiars, porcupines and Frostbolt healing, oh my!

    by 
    Christian Belt
    Christian Belt
    05.26.2012

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we'll be discussing a few of the more recent additions and tweaks to our class on the Mists of Pandaria beta. Some of them are awesome. Some of them are silly. And some of them are porcupines. You see that thing up there in the picture? That tiny little legless flaming elemental from vanilla WoW? That's one of our three new familiars. That's right: familiars. I've actively campaigned for mage familiars in the past, even as far back as this crusty old post from 2008, in which I also wished for more portals, a Blink spell that actually worked, and a rumored new ability called Mirror Image, which I believed would prove to be a combination of a bacon double cheeseburger, the second coming of Christ, and a double rainbow out of a leprechaun's butt. So young! So naive. I always imagined my mage running around with a tiny furry minion, maybe mouse with glowing eyes, or an ominous crow, possibly animated by Don Bluth, that would do my bidding and tell me which cottage in the forest Princess Aurora was hiding in. I imagined a wizardly pet that would be always by my mage's side, part of the persona, perhaps conferring a passive buff or something. Well that isn't quite what we're getting here.

  • Lichborne: Testing notes and goals for death knights in the Mists of Pandaria beta

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.27.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With the Mists of Pandaria beta test under way, I'm reminded of an interesting discussion I've seen going around the death knight community. Coming out of Wrath, we were most definitely seen as overpowered, and starting a few patches later, we started off on a balance roller coaster we've never quite disembarked from, getting nerfs, de-nerfs, tweaks, and even the removal or redesign of entire spells and systems. Some argue that we could have avoided this by being more thorough and honest while beta testing in Wrath. By not only advocating for what we needed but being honest that some stuff (such as, say, the stun effect on Death and Decay) was overpowered, we might have avoided a lot of heartache down the road. Whether you believe this is true or not, it does highlight the importance of beta testing. Blizzard certainly has its own internal numbers and testing methods, but for those of us lucky enough to get hands on in the beta, this is our chance to help make sure our class gets through this great period of balancing. This week, let's look at a few things we'll need to focus on when we finally get those invites and get to beta test our death knights.