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  • New Burnout Paradise box art ditches crashes for white space

    by 
    Jason Dobson
    Jason Dobson
    11.20.2007

    If you think about it, box art is a video game's calling card. It makes the first impression, and inspires the consumer, especially those who don't follow game news day to day, to pick the release up from retail shelves for a second look. Because of this, box art often tries to capture the essence of the game in a single picture, which only makes us scratch our heads at EA's newly redesigned cover art for the forthcoming Burnout Paradise. The new cover ditches the previous art, which featured a car being smashed like a twisted metal flapjack, and replaces it with a serene, overly white piece that looks like it just drove off the set of an Ah Ha video.The new art reinforces the series' change in direction, from a crash-centric racer to something a bit more open. While early impressions of the racer are encouraging, we cannot help but be a bit worried at the game's seemingly constant push to separate itself from its legacy. With a demo slated for both XBL and PSN next month, we'll know soon enough if the game's Jan. 22 release date will be one to keep on the radar, or if the day will be better spent playing Takedown in remembrance of the series that was.

  • Burnout Paradise events, online focus confirmed

    by 
    Jason Dobson
    Jason Dobson
    09.21.2007

    Burnout Paradise at E3 was something of a love/hate experience. On the one hand, its frenzied high-definition crashes and pyrotechnic displays reminded us why we love Criterion's visceral racing series in the first place. On the other hand, the demo was devoid of any of the modes popularized by previous entries, particularly Takedown, instead spearheading the series into an online free for all that seemed decidedly removed from what what players had come to expect from Burnout. With such tremendous focus being placed this time around on multiplayer racing, the developers now reveal that they have garnished the Burnout experience with "hundreds" of online challenges and an 'EasyDrive Friends List,' which will be internal to the game. According to the team, this will allow players to pop in and out of online races on a whim without having to fuss with a lobby.In addition, for those who remain conflicted, Electronic Arts has offered up just what single player challenges players can expect from Burnout Paradise once it ships in early 2008. Specifically, EA has confirmed that the game will feature four types of single player events, including regular races, 'Marked Man,' 'Stunt,' and 'Road Rage' challenges, though sadly it appears that the 'Crash' events did not make the cut. In addition, taking a page from Atari's Test Drive: Unlimited, EA notes that the entire Paradise City game world will be available from the word go, and that players will be able to "start and even end a challenge at their leisure." Finally, as previously mentioned, Burnout Paradise is among those titles confirmed to take advantage of Sony's upcoming rumble-ready DualShock 3 controller. In addition, as demonstrated at E3, the game will also include support for both the PlayStation Eye and Xbox Live Vision webcams, which will be chiefly used to take candid snapshots of players at the moment of impact.