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  • Gearbox: Borderlands art style helped 'make a certain leap of faith'

    by 
    Mike Schramm
    Mike Schramm
    01.23.2010

    The Borderlands crew at Gearbox Software is making the post-mortem interview rounds, and this time Aaron Thibault, Stephen Palmer and Matthew Armstrong stopped to chat with G4. The interview has some excellent insight into the making of the game: The team originally was finishing up the Halo PC port when they realized that Bungie had dynamically coded their guns, and wondered what you could do if you dynamically created guns from that code. "Halo meets Diablo" was the answer, and that was Gearbox's premise from the beginning. They also talk about the famous art style change, and say that the current animated look actually helped players get into the game -- they could "make a certain leap of faith into an understanding that the crazier and wackier and more fun things can exist in this world." And they say that for future installments, they are taking player feedback into account: Both a mini-map and more levels are two things that they didn't quite expect such a call for, so it's a safe bet that we'll see those features in any future installments of the "important" franchise. Please?

  • GDC09: EA quietly announces iPhone versions of major franchises

    by 
    Ben Gilbert
    Ben Gilbert
    03.26.2009

    Of the many GDC 2009 announcements taking place this week, we were most shocked to see EA sneakily introducing some of the company's most popular franchises to the Apple device some are calling the newest gaming platform -- the iPhone. Travis Boatman, VP of worldwide studios at EA Mobile, made the announcement at GDC Mobile, naming SSX, Wolfenstein RPG, Red Alert, FIFA 10, Madden 10, NBA Live 10, American Idol, Spore Creatures, Clue, Risk, Mystery Mania, Connect Four, Battleship, Tiger Woods and Star Trek, according to reports from Patrick Klepek (former MTV Multiplayer writer) and Shacknews. While most of the titles are the to-be-expected EA mutliplatform titles like Madden 10 and NBA Live 10, the SSX series will be getting its first update in two years according to this announcement. Also of note, Wolfenstein RPG is of no relation to the just released Wolfenstein 3D for the iPhone; rather, it makes up half of the two iPhone games id Software is purportedly working on. Details are unfortunately scant at the moment but we've reached out to EA for comment.On a personal note, we'd like to extend our personal "WHAT THE HELL?!" regarding Risk being announced for the iPhone and still not hearing a peep on it coming to XBLA/PSN. Seriously, EA. What the hell?![Via Shacknews]