Paul-holden

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  • Media Molecule wants to share PS3 memory tool with devs

    by 
    Xav de Matos
    Xav de Matos
    11.17.2009

    Media Molecule lead architect Paul Holden said he would like to make a proprietary memory monitoring tool his company developed for the PlayStation 3 available to other studios. Speaking at the Montreal Game Summit, as reported by Develop, Holden said the tool helps map and control memory usage in games, which became necessary during the development of LittleBigPlanet. "It would be great if we could release it for people to use," Holden told the crowd during a Q&A session following his keynote address. "We could definitely get it released to PS3 developers with little difficulty." The tool, named HeapMon, allows software to make and manage numerous requests of the PS3's hardware memory. However, before Media Molecule is able to hand the "very simple tool" off to other development teams, Holden clarified that Sony would first need to approve the decision. We suspect an online petition is in the works, because they work.

  • Key Square Enix, Media Molecule, Valve, Maxis staff keynoting Montreal game summit

    by 
    Randy Nelson
    Randy Nelson
    08.11.2009

    The keynote speaker lineup for the Montreal International Game Summit 09 has been announced, and, fittingly, it's an international bunch. In fact, the Canadian event, which runs November 16 and 17, will be kicked off by Square Enix prez Yoichi Wada.Other speakers announced include Paul Holden, lead architect at LittleBigPlanet dev Media Molecule; Chris Hecker, lead architect at EA Maxis; Valve's Jason Holtman, the bizdev exec who heads up Steam; and author slash NPR games contributor Heather Chaplin. It's Hecker who will wind up the event with a discussion titled, "Can video games be considered as cultural products in the same way as literature or theatre?" Yes, the "games as art debate" -- or at least one person's views on it.