Paul-Wedgwood

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  • Brink preview: Team Floatress

    by 
    Christopher Grant
    Christopher Grant
    04.20.2011

    Brink, the frantic first-person shooter being brought to us by Splash Damage, has so much going on that at first I struggled to stay alive. During my hour-long playthrough I had a game developer over my shoulder helping me along the way and, by the end, I almost couldn't leave. For anyone who has played Team Fortress 2, Brink will feel very familiar. This isn't surprising as Paul Wedgwood -- the CEO of Splash Damage and the game's director -- ran a Team Fortress clan for years. Other Splash Damage games such as Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars have followed the same class-based combat of Team Fortress. Brink is set up much in the same manner with four classes: a soldier, medic, engineer and operative. But Brink takes that formula a step further than TF2. And then 10 more.%Gallery-121456%

  • Splash Damage's Brink wants to change your mind on multiplayer

    by 
    Ben Gilbert
    Ben Gilbert
    11.27.2009

    Are you one of these folks who don't even realize there's a "multiplayer button" in your first-person shooters? After spending hours with the single-player campaign, you shelve the game and press onward, eschewing time with multiplayer for other, more solitary experiences? Splash Damage head Paul Wedgwood wants to change your attitude, telling Eurogamer in an interview that his studio's upcoming FPS Brink will do just that. "It's our goal from the outset to incidentally teach people to be good at multiplayer shooters while they're playing our single-player shooter," he says. Apparently, Brink will offer in-game rewards (double XP, for instance) to players willing to take their game online. "At a certain point in the game we say to them, 'Why don't you just try co-op and see how you go? For this next mission we're going to give you twice the number of experience points if you play co-operatively with somebody else.'" Thankfully though, he assures the internet-less among us (how are you reading this?!) that there's plenty of game in Brink without having to go online. "Your experience through it, imagining you have no internet connection should, for us to have achieved our goal, be as compelling as any other triple-A shooter." We'll find out if his plan works when Brink arrives sometime next year. %Gallery-64854%