pessimism

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  • A Mild-Mannered Reporter: To save City of Heroes, we must be jerks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.26.2012

    The City of Heroes community has been great in rallying to save the game, but I'm wondering whether that's enough. If you missed it, this week has not been a good one for efforts to keep the game alive. I'm not going to reprint everything laid out in TonyV's recent post, but the short version is that there are currently no signs that things are changing. NCsoft has set up an email for players to send letters, one that I suspect is not read vigilantly, and there have been no signs that any of the various talks about the game's future have resulted in anything. It's the email thing that really set me to wondering about whether or not City of Heroes fans are the right people to be protesting. While I love you guys -- beyond a shadow of a doubt -- there's a certain revolutionary spirit necessary for an effective protest. I'm not entirely certain that we've got that. And if there was ever a chance to save the game, we may just be unable to do what's necessary.

  • The Soapbox: 'L2P' and the antisocial MMO

    by 
    Jeremy Stratton
    Jeremy Stratton
    07.31.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I'm amazed how often I still hear the phrase "learn to play." It's become a nasty term that makes me suspect those saying it just don't want other gamers around at all. And I can hardly blame them when the MMO market is pushing a markedly single-player agenda. MMOs tout our ability to play with friends and interact with others, but in the end, they are selfish games that breed and attract selfish gamers. In modern MMOs, interaction barely rises above single-player co-op. Guild Wars 2 exemplifies this by dropping you in a world with the potential for thousands of players to be all around you, but its alienating mechanics often make you feel like a lonely ghost who wants nothing more than to hug someone. L2P and other stock insults are rooted in something ugly: the literally antisocial nature of many MMOs.

  • The Daily Grind: Is your glass half empty or half full?

    by 
    Shawn Schuster
    Shawn Schuster
    10.14.2011

    Sometimes we're willing to overlook release-day problems in light of other features that we love in a new MMO. When Fallen Earth launched, I loved the premise so much, I turned a blind eye to the rubber-banding mobs and other severe lag issues. What? It's a teleporting prairie chicken. It could happen in the wasteland! Let me hit it with the business end of a street sign! It'll stop moving! Fallen Earth is only one example (and not even close to the worst), but especially at launch, our favorite MMOs are rarely problem-free. Some players are willing to skip over those problems to enjoy the new shiny, while others won't tolerate these games unless all problems are fixed immediately. Of course, the issue of fixing problems in our MMOs is important, but we're curious about your typical reaction to launch-day problems. Do you give the devs the benefit of the doubt and a certain grace period, or do you head straight for the forums on day one with a list of demands. Let us know! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!