pet-looting

Latest

  • Allods Online releases Astral Storm update

    by 
    Justin Olivetti
    Justin Olivetti
    05.30.2012

    Wakey wakey, Allods Online players -- the Astral Storm update is here! Patch 3.0.2 was released to North American and European servers today hosting a wide variety of anticipated additions and changes to the game. These include a mentor system, pets that can loot for you, more PvP content, and an overhaul of alchemy. GPotato also nerfed its own free-to-play penalties in the update, as it removed Tep's Curse and Holy Charms from the game in order to protect players' gear. Dying will no longer cause player items to be cursed, which means that the charms are no longer needed as well. To celebrate the release of Astral Storm, gPotato brought back the tropical Atoll for three weeks. Catch up on all of the 3.0.2 goodness on Allods' special minisite devoted to the patch. [Source: gPotato press release]

  • Allods Online prepares players for patch 3.0.2 with a new mini-site

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2012

    Allods Online's mascots are back for another humorous video, as Troll and Crab try their hands (claws) at making potions. It doesn't quite go as expected, but it's hard to blame Crab for what happens (he's just an earnest little guy). This is all to promote the game's newest update, patch 3.0.2, which promises to be a savory concoction for players to quaff. Over the weekend, gPotato opened up a new mini-site to promote the update and has since posted several new articles highlighting the changes. Some of patch 3.0.2's big selling points include a revamp of the Alchemy profession, the ability for pets to do the looting, a neat-sounding mentor system, a new skirmish called The Deserted Farm, a free-for-all treasure hunting space, a new raid boss, and better questing. Before you head over to see all of the patch changes, make sure to catch up on the latest episode of Troll and Crab after the break! [Thanks to Alex for the tip!]

  • Lost Pages of Taborea: Comparing RIFT's looting and multi-class systems to Runes of Magic's

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.20.2011

    Sometimes I feel like I'm playing the best MMO that no one's ever heard of. Lately, all I see are new games on the horizon that promise new flexible class systems, better functionality in old standard mechanics, improved pet systems, and so on. Every time I read these press releases, announcements, or blogs, I lean back, tilt my head a bit and say, "Interesting. But Runes of Magic already does that." It's why I have a lot of faith -- even if I disagree from time to time -- in Runewaker. The company has made all these great systems that are exactly what newer games are promising, and players are stoked about it. It really has me wanting to embark on a series comparing systems between RoM and other MMOs. RIFT has bulk-looting and class combining that I want to compare with similar features in RoM for this week's Lost Pages of Taborea. I'm tired of feeling like I'm playing an MMO no one's heard of, even if it isn't true -- RoM is very popular and it keeps growing at a fast pace. But dagnabbit, sometimes I want to tell everyone RoM did it before the other guy gets all the credit. Let's look at RoM's dual-class and pet systems to compare looting and multi-classes between these two games.