peter-hines

Latest

  • Tamriel Infinium: Examining Elder Scrolls Online's first major update

    by 
    Larry Everett
    Larry Everett
    05.27.2014

    I've often wondered if my frustration with game creators should be taken out on the game itself. This goes for any game, not just Elder Scrolls Online. Perhaps I love the game, but I believe the creators have had missteps that drag down production, or maybe they set customer expectations to a certain level then didn't quite deliver.

  • Bethesda says first Fallout 3 PS3 DLC almost done

    by 
    Majed Athab
    Majed Athab
    06.25.2009

    Bethesda has already released several DLC packages on other platforms hosting its post-apocalyptic RPG, Fallout 3, but not yet on PS3. Bethesda's Peter Hines, speaking to Eurogamer, says this will all change very soon as the company is nearly done coding Operation: Anchorage for PS3 usage. Unfortunately, Hines did not reveal a specific release date for the DLC.It's interesting to note that, while Xbox 360 and PC owners have already enjoyed Operation: Anchorage and other such DLC, these DLC packs have encountered numerous problems in the past. Hopefully, these issues will not arise again in the PS3 versions, given the extra amount of time put into them.%Gallery-39191%

  • Joystiq impressions: Fallout 3 (360/PC/PS3)

    by 
    Zack Stern
    Zack Stern
    04.10.2008

    click to enlarge var digg_url = 'http://digg.com/gaming_news/Fallout_3_impressions_new_details_images '; In a hotel conference room, Bethesda's Pete Hines recently demoed the latest version of the Fallout 3. He trudged through a collapsed building, firing a machine gun at ambling, radiated mutants. The gore made me wince a little, with blood gurgling from zombie limbs. Earlier, he shot the head off another enemy, and blood arced straight out of the neck, as if it was trying to reach the brain one last time. Only minutes earlier, he'd shown me how the player's character grows up in an underground bunker, with those moments acting partly as tutorial and partly as a character creator. Your father, for example, stays hidden in the shadows after your birth until he checks out how the infant will look grown up. Players use a medical gadget to see (read: design) their appearance, then he emerges with roughly similar, paternal features.We've covered the game a few times before, so in addition to my general impressions, I talked with Hines about some recently revealed features.%Gallery-3507%