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Free for All: So, what does "MMORPG" mean?
As a reader of Massively, you should have a pretty good idea what MMORPG means. Not just what it stands for, but what it feels like, looks like, and behaves like. The problem is, despite common definitions, the games keep coming in different shapes and sizes -- and from all over the world. While I receive many comments about the Western coverage that Massively features, I would only be doing half my job if I reported on only the latest half a dozen games to break the multi-million-dollar budget mark in America. The world is a smaller place, especially now. And across the world there are MMORPGs that are being played and enjoyed in many different ways. There are PvP games, games that place players into instance after instance with only a handful of other players, all while offering the potential to hang out with thousands of other people. Is an instanced combat game still an MMO? How about a game like Mabinogi, which maintains a persistent world, but is broken into several invisible channels for players to skip in to and out of? This is impossible, but I think I will try to define exactly what MMO means -- now, in this current market.
Beau Hindman09.08.2010iControlPad going into production (again), 3000 units in first run
After a few fits and false starts, the image above shows the iControlPad in what's purported to be its final production form, according to inventor Craig Rothwell's Twitter account. Pricing hasn't been announced yet, and sales are supposed to start sometime in September, but Rothwell says the unit above is the first off the line, and there will be a production run of just 3000 to start. The unit has two sidebar pieces that wrap around the iPhone or iPod touch, and in addition to the extra control buttons on the bottom, the 'pad also has a battery that "doubles the iPhone battery life for gaming." There are shoulder buttons on the back as well. Rothwell says he doesn't ever expect to get Apple's support on the project, but by just switching out the two side pieces, the pad could be adapted for any number of phones, so if the concept takes off, you can probably expect to see an Android version as well. We'll keep an eye out for pricing and other information. It's been a long (long) time coming, but for iPhone gamers who could use a few more buttons in their games, looks like the wait might almost be over. [via Engadget]
Mike Schramm08.25.2010HP not making Windows Phone 7 devices, focusing on webOS instead
No big surprise here, but HP Personal Systems Group VP Todd Bradley just flat-out confirmed to CNBC that HP will not be making any Windows Phone 7 devices, preferring instead to focus on the newly-acquired webOS for its line of smartphones. Here's the entire exchange: Q: Can you make webOS successful with developers when you're selling Windows Phone 7, maybe Android or Linux at the same time? A: We continue to be Microsoft's biggest customer, and we continue to believe we will drive innovation with Microsoft. At the same time, I think it's clear to say, that we're very focused on the customer, and giving the customer the experience that's important to them. We won't do -- will not do a Linux / Android phone. We won't do a Microsoft phone. Q: So no Windows Phone 7? A: We will continue to more broadly deliver the webOS-based phones that are in the market today, and Jon and his team have driven a strong roadmap for the future. Q: So does that mean you're going webOS only for phones? A: For smartphones it does. Our intent is to focus those resources and really make webOS the best OS it can be. That's a big ouch for Microsoft -- it has to sting when your biggest customer turns its back on your fledgling mobile efforts -- but we can't exactly see HP spending a billion dollars on Palm only to turn around and support multiple platforms. There is a small silver lining for Microsoft, though -- Bradley also reiterated that HP's tablet plans aren't so locked in, and once again hinted that the Windows 7-based HP Slate has become an enterprise product, which is at least better than being killed off entirely. Lose some, lose some slightly less, we suppose. Full video after the break -- the good bit starts around 5:20.
Nilay Patel07.24.2010Violight goes ultraviolent on your gadgets, leaves germ corpses in its wake
Violight has been in the business of UV-based germicide since way back in 2004, but now it's bringing its wares closer to our geeky hearts. Its new Cell Phone Sanitizer will nuke 99 percent of all germs and bacteria slithering around your phone or MP3 player, and it'll do it in under 5 minutes too. Or such is the claim, anyhow. Alternative applications for this ultra-versatile product include using it as gift packaging or as a display stand in stores -- you've got to love that added value right there. Some patience will be required before you lay down $49.95 for your very own UV zapper, as Violight's Sanitizer isn't hitting the market until at least October. Video teaser's ready right now, though, just after the break.
Vlad Savov06.22.2010Rumor: AT&T to sell more Android phones
Well, I guess if Apple is planning to sell phones through Verizon as has been rumored for a long time, then turnabout is fair play. The latest scuttlebutt says that AT&T is readying to announce its own next-gen Android-based cellphones sometime next week, putting the news smack dab up against any potential Apple announcements at WWDC. The HTC Aria is the latest device that AT&T is supposedly welcoming to their network, but it could be any number of Android phones, really; if AT&T goes for one, there's no reason they won't invite a few more in as well. [As noted by commenters, AT&T began selling the Motorola Backflip in March, which is an Android 1.5 device; however, the phone has been reportedly held back from the full Android experience, and cannot install arbitrary applications like other Android devices. The Dell Aero is also announced for the carrier but does not yet appear to be shipping. –Ed.] Of course, we don't know the details behind all of this. Given that we've never actually seen the agreement between AT&T and Apple, it's possible that AT&T was free to sell any handsets they want at any time, and they were only avoiding non-iPhone OS phones just to keep their exclusive deal popular. It's also possible that there was a clause in the agreement at some point that Android was a no-no, but when exclusivity drops, so does that clause. At any rate, we only have to wait a week to see what happens. If there's a vPhone at WWDC, an AT&T Android phone may not be far behind. [Since the Backflip is present in AT&T's lineup along with other smartphones, it's clear that Apple is not preventing the carrier from offering devices of many flavors. –Ed.]
Mike Schramm06.03.20103G technology: Yesterday, today, and tomorrow
Cellular technology has been evolving since its invention. With the first cellular telephone networks, developed by Bell Labs and AT&T, cellular technology began to make leaps forward in ease of use, voice quality, and data communication. The miracle of technology we know today as the cellular phone was made possible by a steady stream of innovation that continues on into the future. The history of cellular technology starts at Bell Labs in the 1960's and 70's where they began to iron out the details on what a commercial cellular network would be. A cellular network is a network of base stations, or antennas, that form large pockets (cells) of radio signal coverage that overlap. With a technology called "handover," if you made a call using one base station, and you then moved out of that base station's range and into another base station's area, your call could be "handed over" to the base station that was closer to your location. These base stations allowed you to make calls to other cellular phones or to wired landline phones. Over the years, the evolution of cell phone technology has been broken up into "generations." It started with the first generation (1G), and it continues to the upcoming fourth generation (4G). In the beginning, cell phones weren't much more than huge walkie-talkies. Over time, though, they evolved into the data powerhouses that we carry around in our pockets.
Victor Agreda Jr04.30.2010Teenager invents low-frequency radio for underground communications
You know what's really annoying? Teenagers. Even more annoying? Teenagers inventing legitimately useful things and getting awards for it. Meet Alexander Kendrick, the 16-year old inventor of a new low-frequency radio that allows for cave-texting, which isn't some fresh new euphemism, it just means people can finally text while deep underground. How deep, you ask -- well, Alexander's team of intrepid explorers went far enough (946 feet) to record the deepest known digital communication ever in the United States. What you see the young chap holding above is the collapsible radio antenna, though plans are already afoot to ruggedize and miniaturize the equipment to make it more practical for cave explorers and rescuers. Way to go, kid.
Vlad Savov02.01.2010Entelligence: Here's what I want in my next phone
Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. By my last count, I regularly carry as many as five different devices in my bag, with lots of overlapping functions. But I seldom want to carry more than two, and one of those is always going to be a phone. As good as today's phones are, however, I'm still left wanting. I use of a lot of different phones in the course of my work and while the perfect device still doesn't exist for me, we're getting very close. Here's what I'd like to see in my next phone -- and I'd like it this year, please. First, the table stakes. It's got have a great voice capability -- I want to make crystal clear calls and never drop them. It's also go to have perfect contact and calendar features, a modern web browser, and an email client optimized for both Exchange and Gmail. Of course, a robust set of third party applications are a must, including a good RSS reader that syncs to Google Reader and a great version of Tetris.
Michael Gartenberg01.21.2010LG's pico projector-packing WinMo eXpo outed for AT&T
Hey -- what's that? Oh right, it's the LG eXpo, the slider with a pico projector jammed inside. Among other things, the full QWERTY slider's packing a 1GHz CPU, a 3.2-inch touchscreen, a 5 megapixel camera, a microSD slot, and of course that removable Texas Instruments projector. The just-announced handset bears quite a strong resemblance to the Monaco we heard about way back in May -- though from the looks of it, its lost all of the brassiness we were so fond of. The eXpo runs Windows Mobile 6.5, and it will hit AT&T on December 7th for $199 after a mail in rebate with a two year contract -- plus an additional $179 should you choose to opt in on that projector.
Laura June Dziuban11.30.2009Rogers Cable starts Canadian On Demand Online beta November 30
Count another cable company for the online VOD trend, this time Rogers Cable in Canada. Tonight it's showing off RogersonDemand.com, where customers will soon be able to stream video from 19 channels. the beta kicks off for all customers November 30, with all the usual streaming video features (listed after the break) with an eye towards launching more social oriented bits in 2010. Also due in Q2 of next year is streaming to mobile handsets, we'll see if it beats Comcast and Verizon to the punch. Anyone else glad to see Canada's catching up (slowly) in the internet delivered TV programming department?
Richard Lawler11.23.2009Nokia closes up N-Gage dev studio
When you're writing your first post about a gaming platform in nine months, it's very rarely good news. For example, all it's taken for the N-Gage to get back on Joystiq's front page is the closure of Nokia's N-Gage development studio, which occurred on June 30. The group was responsible for porting major franchises to the system like Call of Duty, Tiger Woods and Tony Hawk.The fate of the 100 or so employees at the Vancouver studio isn't clear at the moment, but we heard about some jobs opening up in their land -- if they don't mind traveling 4,374 km to get them.
Justin McElroy07.13.2009Nintendo: we're not making a phone, we swear
Despite a statement back in April from prez Satoru Iwata that the company would make a phone if it could avoid monthly subscription costs, it looks like Nintendo will not be getting into the cell biz any time soon. Reggie Fils-Aime, president and CFO of Nintendo of America just put the kibosh on all that with a statement to the New York Times, saying, "Telephony is not in our wheelhouse. It's not something I anticipate us getting into." So, you're telling us that telephony is not in your wheelhouse? Hmm... okay. Thanks for clearing that up! The company is however, considering offering devices with always-on wireless connectivity -- which would be way cooler the DSi's current, WiFi hotspot capabilities.
Laura June Dziuban05.27.2009Rumor: EA may be sticking to Glu, Mobile that is
Electronic Arts could be looking to increase its stake in the mobile market by eating paste. A new report suggests that the company may be mulling over the acquisition of Glu Mobile, currently the third largest mobile game publisher and developer behind EA Mobile and Gameloft. Financial site Seeking Alpha cites a recent bevy of rumors regarding EA's growing interest in the Asian mobile market, followed by Glu's bolstered stock price as key indicators of a possible buyout.The move, if it happens, would certainly underscore EA's commitment to the mobile platform and games. We're just not sure if the world is ready for Diner Dash 2009.[Via Mobile Entertainment]
Jason Dobson01.15.2009EA to mobile-ize Eidos franchises
EA announced today that it will create mobile versions of financially beleaguered Eidos Interactive's franchises. EA now holds the licenses to "all existing mobile channels and devices" for Tomb Raider Underworld, Just Cause 2, California Games X and Minesweeper. EA has the option of doing mobile versions of most Eidos games for the next three years.The Tomb Raider and Just Cause titles will be based off the upcoming sequels, while California Games X will be a "brand new version" of the '87 Commodore 64 game (hacky sack, y'all!). Of course, Minesweeper is the game which has been packaged with Windows since 1992.
Alexander Sliwinski09.15.2008Leopard, Bluetooth and my new Pantech Breeze
It may be a personal preference, but I try not to use or abuse phones that can't survive a 3-foot drop onto concrete. That's why last week I ordered myself a sweet little Pantech Breeze. It offers one killer feature that I refuse to live without: a dedicated speakerphone button. I have this on my beloved Kyocera Slider and I demanded it on any new phone that I would buy. The Breeze brings that to the table along with a video camera and full Bluetooth support. After rebates, the phone cost about $70 and works perfectly with my iPhone SIM. So after unboxing my new toy, I enabled Bluetooth on the phone and opened Leopard's Bluetooth File Exchange. BFE isn't some super-spiffy CoverFlow all-dancing all-singing phone interface. It's a simple little utility program (with the emphasis on "utility") that allows you to browse your BT connected devices and use its drag-and-drop interface to transfer data to and from the unit. Leopard recognized my phone without incident and opened the browsing window shown here. It took just a few clicks to offload my latest pictures from the phone and drag them into iPhoto. Going the other direction, I threw a few mp3 files into my Download > Audio folder and they instantly appeared onboard, ready to play. Obviously the Pantech Breeze isn't the iPhone (even as I end up tapping its screen and wondering why it's not responding) but in some ways, it should have been. Why does Leopard offer this fantastic Bluetooth interaction between phone and Macintosh for an also-ran third party phone, while balking at any iPhone interactions? This is the interaction that should have been on my iPhone, using functionality already built into Leopard. I wonder why it wasn't baked into the flagship Apple product of the century.
Erica Sadun08.26.2008Blizzard considering World of Warcraft app for cell phones
The one problem with World of Warcraft (besides all other facets of your life disintegrating like a tomato in time-lapse footage) is that you can't play it on the go (no, this guy doesn't count). Though a new app being spit-balled at Blizzard won't fix that problem, it may just make traveling a tad bit more bearable.MTV got the scoop during a sit-down with Frank Pearce, co-founder of Blizzard Entertainment, in which he talked about a mobile division working within the company. "I don't think we're looking at it as something like, 'We're going to make mobile games,'" he said. "We want to look at the mobile devices as something we can use to enhance the experience of our existing games." To that end, Pearce mentions the possibility of an app that would let mobile users monitor their auctions or read their in-game mail while on the go. It's still in the brainstorming stages, but it's probably enough to start getting fans excited. What would you like to see in a WoW mobile app?
Justin McElroy02.13.2008Cell phones to get their own nunchuks
We don't know about you, but here's the problem we've always had with cell phones: They're simply too portable and convenient. Thankfully, phone gaming is finally getting more cumbersome with a new peripheral that's obviously not at all inspired by Nintendo's Wiimote Nunchuk attachment.Peripheral company Zeetoo (it rhymes with "me-too") created the new Bluetooth-powered attachment called the Zeemote (it rhymes with Viimote). Not only is it shaped like the Nunchuk, it includes an analog stick and buttons on the bottom. There's even a motion-sensing version in the works! But, you see, it's black. So it's totally different. Totally.
Justin McElroy01.02.2008MMOs to get more massive, even mobile
As if our lives aren't dominated enough by raids, guild-runs, and the newest beta tests, it would appear that the next trend in MMO development is finding ways for games to reach you when you're away from the computer. At the recent Virtual Worlds Forum, business leaders have been salivating at the opportunities posed by expanding their IPs to mobile platforms. Moshi Monsters, an MMO from Mind Candy aimed at kids, banks heavily on their MoPod technology. MoPods are small, cheap, virtual pet-esque devices that kids can bring with them to school to keep plugging away at the game's puzzles on the bus or in the cafeteria.Then when you consider that Katsuya Eguchi, lead developer in the rumored Animal Crossing MMO, has talked openly about integrating mobile phone and PC applications into their new game, it could very well be the beginning of a new wave of mobile integration. Publishers are always looking for new ways to boost their numbers, and this would certainly be a very marketable away to go about it. It doesn't take a genius to imagine the possibilities of the technology: they could give players the ability to monitor the auction house from their phone or allow you to raise a pet on a portable gaming platform and then use it in-game. In addition to being marketable to current MMO fans, this sort of pan-technological approach to games also has a strong appeal to casual gamers, a coveted demographic if ever there was one.It's an idea that's probably still a long way from coming to light, at least for a mainstream MMO, but it's fun to speculate about, and it's a trend we'll definitely be keeping our eye on.
Chris Chester10.30.2007Planet Earth: now home to four billion phone lines
Go on, pick your jaw up off the floor -- this isn't that staggering, now is it? Considering all those cellphones that have been sold here recently, and the plethora of folks who just refuse to ditch that landline, four billion total phone lines seems just about right, truth be told. According to the International Telecommunications Union, our planet is now home to about "1.27 billion fixed lines and 2.68 billion mobile accounts," but the total number of people represented by these data is much less clear. Notably, the study found that "61-percent of the world's mobile subscribers are in developing countries," and further added that China and India were greatly to thank for reaching the milestone. And just think, there were less than 1 billion lines combined across the globe just 11 years ago.[Image courtesy of OwlRecruitment]
Darren Murph09.05.2007Google pushes targeted ads to cellular providers, handset makers
Google's list of mobile tools seems to grow monthly, but apparently that just isn't enough. Apparently the web giant is looking at new ways to get ads out to subscribers by offering customized tools and handsets to a few providers it has allegedly approached. T-Mobile is purportedly furthest along in these discussions, but Google is also rumored to be chatting with Verizon Wireless and AT&T -- with whom they are already pretty friendly by nature of the partnership with Apple. We all love Google and the magical things they offer us, but unless these handsets come heavily subsidized -- both handset and calling, as has been rumored -- we'll have to take a rain check on more ads, thankyouverymuch.
Sean Cooper08.02.2007