pica 200

Latest

  • Rumored Nintendo 3DS specs include two separate 266MHz ARM11 processors, 1.5GB storage

    by 
    Ross Miller
    Ross Miller
    09.21.2010

    The mystery of what's actually under the hood of the Nintendo 3DS is likely to elude us until launch date, when the inevitable teardown commences. That isn't stopping IGN, however, from pooling together its rolodex of sources to report what it believes the specs are: two 266MHz ARM11 CPUs, a 133MHz GPU, 4MB dedicated VRAM, 64MB RAM, and 1.5GB flash storage (in addition to the previously-known SD card expansion). If based on ARM11 architecture, it'd certainly be in good (if not wildly disparate) company: iPhone (original and 3G), the first two generations of iPod touch, all Amazon Kindles, Palm Pixi, a plethora of Nokia handsets, and... the Kin One and Zune HD. Two separate processors isn't too far fetched, either, as the original DS had both a 67MHz ARM9 and a 33.5MHz ARM7 (quite an uptick, eh?). Digital Media Productions took credit for the GPU back in June, claiming its Pica200 would be the chip of choice. That's got a maximum speed of 200MHz, which according to this rumor is being underclocked. So, nothing that runs counter to the admittedly little we got via the 3DS' FCC leak, and still nothing to keep the Tegra 2 hopeful in check (poor souls). Those with a need to know so passionate it runs through their very being will, as we said before, probably have to wait until it hits retail. And we should find out when that is next week.

  • DMP's Pica200 GPU is the power behind Nintendo 3DS (video)

    by 
    Sean Hollister
    Sean Hollister
    06.20.2010

    We'd never heard of Digital Media Professionals until this very moment, but we'd guess the company won't have that problem in future -- according to a press release fresh off the Japanese wire, its Pica200 GPU is the one pushing pixels to Nintendo's autostereoscopic screen. While we don't know exactly how the tiny graphics unit works or what CPU it might be paired with in a system-on-a-chip, the company claims it supports per-pixel lighting, procedural textures and antialiasing among a host of other effects, and generates 15.3 million polygons per second at its native 200MHz. What's more impressive is the video after the break -- reportedly rendered entirely on the chip -- and of course, the 3DS itself, but you'll have to take our word on that.