PickupGroups

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  • Paying it forward in PUGs

    by 
    Mike Schramm
    Mike Schramm
    06.07.2007

    How much, asks Tobold, do you owe a pickup group? He uses the example of Seaforium charges on locked chests-- they can "cost" up to 5g in mats, so is that too much for the engineer to contribute to a group of people he basically doesn't know? Potions are the other big question, but I'd expand it to include everything you bring to a pickup group: just how many times do you need to wipe in a pickup group before you're free to ditch them and move on?I happen to be pretty much like Tobold. I'm not rich in the game or anything, but the money doesn't mean much to me (this is, after all, a videogame), so I'm more than willing to pass out potions at bosses, or stick with a PUG until my gear is red. I guess there are some things I wouldn't spend on a pickup group-- repair bots are just too expensive to use among people you don't know, and while I'm often willing to give lower level enchants away, the higher level enchants I usually save until there's a guildie around that I know can and will use it.Tobold says, rightly, that groups are "worth" much less in WoW than earlier MMOs-- because you literally can solo all the way to 70, a lot of bad groups can be avoided, whereas in older games, you had to suffer through a lot of bad groups just to level, because there was no other way. But of course it is still just a game-- a good social experience is worth way more than a potion or two, and you never know if the Warrior you give an Onslaught Elixir to today might end up being your main tank tomorrow.

  • Forum post of the day: 500 ways to help your PUG win

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.27.2007

    I know -- you don't like PUGs. I don't like them either. But sometimes your guildmates and friends just aren't online and this is the only time you have to do an instance run. So sometimes, PUGs are a necessary evil. And while this thread hasn't quite made it to 500 suggestions (or even close) and it has the same trolls as every other thread, there's some good advice to be found there. The most insightful hint may come from Tseric, however, who recommends:Clearly define targeting and kill order/progression. It can turn any rag tag band into a functional unit!All I've got to say is functional units ftw.