player-discussion

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  • WildStar's Jeremy Gaffney discusses sandboxes and themeparks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.26.2012

    While WildStar has been offering a lot of previews to eager fans, that hasn't stymied player questions. It's been known for some time that the game aims at being a sandpark-style game, midway between themepark and sandbox principles, but what does that mean in execution? Executive producer Jeremy Gaffney penned a piece today responding to player discussion on the topic and explaining how the team at Carbine Studios is trying to offer something for everyone. Gaffney explains that the team wants to ensure that players aren't lost or unsure of what to do next while at the same time not keeping the entire game on rails. The main method of doing this is by having coherent quests and missions coupled with more spontaneous content dependent on the state of the zone -- so while there might always be a quest hub to the north, more dynamic events are roaming to the south that you won't always encounter. Read the full article for more on the game's content layout and the importance of zone-by-zone player feedback.

  • Breakfast Topic: What drove you to reach the level cap for the first time?

    by 
    Alex Ziebart
    Alex Ziebart
    09.27.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. If there's one thing most WoW players have in common, it's a max-level character. It may have come at 60 before The Burning Crusade came out. Or maybe it came after that, at 70, or even at 80 with Wrath of the Lich King's release. The reason I say "most" instead of "everyone" is because like all things, there are exceptions -- though how many there are, I'm not entirely sure. What I do know is that up until a few weeks ago, I was one of those exceptions. I've been playing WoW since it launched but never had any max-level characters until last month, when I dinged 80 for the first time. I won't go into details about how that sort of thing happens, mostly because I can't spare the word count, and will simply state that it was caused by server-hopping, altoholism and six-month-plus breaks from the game. Seeing the game evolve from a constantly lower-than-max-level character was quite the experience. I never got to see what it was like raiding in T2 gear, not to mention never even getting dungeon 1 set. Sure, I experienced some cool world events like the two Scourge invasions, but all I ever saw when the Gates of Ahn'Qiraj were opened was a server message announcing the start of the event. Going through the Dark Portal for the first time to explore Outland? That happened when I re-subbed after one of those extended breaks this past June. I was faced with the challenge of getting from 58 to 80 before the next expansion released. Of course, it went a lot faster than I expected, and now my account has its first 80. He's more than prepared for the upcoming Cataclysm. Having finally reached the level cap, I finally get to enjoy the next expansion's high-level content from the start, and I finally get to take advantage of WoW's endgame. Holiday quests that were nigh impossible for anyone under 80, the Argent Tournament, raids, heroic dungeons, and all of the other content now available to me. The driving force behind my journey to 80 over the last couple of months was Cataclysm's impending release, and I want to ask my fellow players: What was it that drove you to hit 80, 70 or 60 for the first time?