playspan-marketplace

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  • Security breached in PlaySpan hack, multiple games affected [Updated]

    by 
    MJ Guthrie
    MJ Guthrie
    10.10.2012

    Some MMORPGs have been affected by a security breach at PlaySpan. User IDs, encrypted passwords, and email addresses for the players of multiple unconfirmed MMOs have been compromised, according to Develop. Upon detecting the breach, PlaySpan locked all accounts and closed the PlaySpan Marketplace. The company is asking users to reset their passwords while the firm investigates the hack; it also encourages folks urges folks to reset passwords on other websites as a precaution. A PlaySpan spokesperson stated, "We sincerely apologize for any frustration or inconvenience this incident has caused our customers. We know PlaySpan's business depends on consumer trust. Security is a top priority for us, and we are redoubling our efforts to strengthen PlaySpan's overall system security." [Thanks to Chris for the tip!] [Update: We've removed EVE Online, Guild Wars, and RuneScape from the list of compromised games as they were not affected as Develop originally reported. CCP has released a statement denying that it shares customer information with PlaySpan; ArenaNet has likewise posted that it does not use PlaySpan for its games. Turbine has likewise confirmed that contrary to rumor, "Turbine game accounts are not connected to the Playspan Marketplace".]

  • Study finds that 75% of online gamers purchase virtual goods

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2010

    Are you one of the steadfast, stalwart gamers who absolutely refuses to shell out money on cash shops, microtransactions and virtual services apart from subscriptions? If so, you're in the minority -- a study by VGMarket showed that three out of every four online gamers purchased a virtual good in the past year. This shouldn't come as a surprise, however. The survey isn't strictly indicative of MMORPG gamers; it was taken from over 2,200 players who were either part of PlaySpan Marketplace, Facebook, or purchasers of Ultimate Game Cards. Still, the results are fascinating, as a whopping 64% admitted to spending money on cash-shop items at least once a month, with 9% going so far as paying for virtual goods on a daily basis. Other statistics from the survey are equally interesting. PC gamers spent an average of $37 a year on virtual goods, and PayPal is by far the most popular method of payment. Oh, and the most-purchased good? In-game currency. (There, that shouldn't be too controversial, right? Right?) You can read the full survey results over at VentureBeat!