poisons

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  • WoW Archivist: More beta surprises

    by 
    Scott Andrews
    Scott Andrews
    07.18.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? As the Warlords of Draenor beta rolls onward, Blizzard keeps managing to surprise us. Recently we've learned about a huge overhaul to guild systems, random upgrades for quest rewards, and an extra-awesome core hound mount. In the last WoW Archivist column, we looked at the surprises from the original beta and the betas of The Burning Crusade and Wrath of the Lich King expansions. This time, we continue with Wrath and also look at the surprises during the Cataclysm and Mists of Pandaria betas. (As before, I won't go into storyline surprises here. And I won't cover surprises announced at BlizzCon outside of a beta. BlizzCon already has its own feature for controversial surprises.) Beta of the Lich King (continued) Goodbye, night elf Sylvanas. Through vanilla and TBC, the Sylvanas model looked like a night elf rather than an undead high elf. With Sylvanas poised to play a big role in Northrend, Blizzard clearly needed to revamp her model. Players worried that they would have to look at the old night elf model through all her lore moments in Wrath. A build in August 2008 gave her an initial makeover (middle image above) and lore-focused players breathed a sigh of relief. Clearly she still needed some work, but at least she wasn't a night elf anymore. A later build in September gave her the fantastic model we see today. The same build also updated the models for Varian Wrynn and Alexstraza.

  • Encrypted Text: Crimson Tempest revitalizes the rogue AoE game

    by 
    Chase Christian
    Chase Christian
    04.25.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. For rogues, enemies come in one of three group sizes: a single enemy, two enemies at once, or several enemies at once. Subtlety rogues love to focus on a single opponent, combat rogues absolutely soar when destroying two targets, and assassination rogues are the kings of sustained damage on multiple targets. Combat's AoE damage to a group is pitiful, while subtlety rogues start falling behind the instant there's more than one target on the field. The balance of rogue AoE today is determined by two abilities: Blade Flurry and Fan of Knives. These are currently our only two multi-target abilities, and so each spec's AoE potential revolves around these two moves. Mists of Pandaria is changing everything we know about rogue AoE by introducing a brand new AoE finisher, Crimson Tempest. In addition, the AoE hierarchy is also being shaken up via the revamping of Fan of Knives. The days of mindless FoK spam are over.

  • Encrypted Text: Rogue poisons dramatically redesigned in Mists of Pandaria

    by 
    Chase Christian
    Chase Christian
    02.22.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Throw out everything you know about rogue poisons. No, we need to go deeper than that. Throw out everything you know about rogues altogether. In the past few days, we've seen more blue posts on the official rogue forums than we'd seen since Cataclysm's launch. Poisons have been at the heart and soul of the rogue kit from day one. Even though parts of the poison system have changed over the years, the general concept has always remained the same. Let me blow your mind: In Mists, you can have two poisons on each of your weapons at once. Let me do it again: All poison proc rates will be percentage-based. And a third time: Poisons are no longer applied to your individual weapons but to both weapons at once. What does it even mean to put your poisons on both hands at once? What in the world am I supposed to write this column about if nobody's asking which hand to put Deadly Poison on any more? I'm going to slip and tell some new rogue that IP/DP is the best, and he's going to laugh and call me an old man.

  • Encrypted Text: Examining the rogue's assassin ancestry

    by 
    Chase Christian
    Chase Christian
    02.08.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. If you start looking into the history of the rogue class, you end up reaching several dead ends. The reason is that a rogue who's easy to track or trace isn't much of a rogue at all. We specialize in disappearing, which makes rogue family trees notoriously difficult to map. Garona Halforcen is often considered to be the mother of the rogue class, executing one of the earliest and most daring acts of assassination and regicide in Azeroth's history. The truth is that if we want to find our spiritual beginnings, we have to look back even further than Garona and even further away than Azeroth. The true ancestor of today's rogue class first found life eons ago, in another realm, known only as Sanctuary. There, the assassin class stood against the three Prime Evils, defeating the Burning Hell's greatest powers with elegance and subterfuge. The rogues of WoW were inspired by the assassins of Diablo II, and that influence can still be felt today.

  • Encrypted Text: One last look at the rogue of Azeroth past

    by 
    Chase Christian
    Chase Christian
    11.24.2010

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Today, we look back on the great kills of the past. With The Shattering's complete ruination of the planet, Azeroth has been transformed forever. Entire zones have been uprooted, flooded, and even broken in half. Deathwing's ascent to the mortal realm has left our world with several battle scars. Thrall and the shaman are doing trying their hardest to contain the damage, but the elemental planes are bleeding through. Insert some bad pun using the word Cataclysm here. Rogues have been sneaking through Azeroth for eons. Mages weren't around until a race discovered magic, and priests couldn't heal anyone until they discovered the Light. The art of stealth has been around for as long as there have been shadows to hide in. We've walked a million miles without ever leaving a footprint and killed a million foes whose bodies were never found. As we watch the Azeroth we've known and loved disintegrate around us, I can't help but remember our history.

  • Encrypted Text: I roll on caster loot

    by 
    Chase Christian
    Chase Christian
    12.10.2008

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about hit rating and the seeming lack thereof in Northrend gear.After a few all-nighters in a row and a lot of showing up to work very tired, I finally reached level 80 this weekend. After a few victory laps in Dalaran to celebrate my victory over experience points and blue bubbles and Hemet Nesingwary (not for long, I'm sure); the looming realization of level-cap responsibilities started to enter my mind. Reputations, heroics, arena points, and honor – I had a lot of work to do. So, I took my own advice and decided to start some heroics, but not before spec'ing into my PvP mutilate build. I thought about trying out the truly insane DPS of Honor Amongst Thieves builds, but decided to postpone that until I've got some more gear to give it a real trial. Read on to see what I discovered on the way to my first Emblem of Heroism.

  • Encrypted Text: A plea for proper poisons

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.30.2007

    One of the many things that I remember from raiding pre-Burning Crusade was how often many Rogues would lament the lack of real use for poisons. As such, a whole generation of PvE Rogues let their Poisons get dusty, and judging from some of the things I've seen in pick-up groups since then, I can only wonder if there is a true appreciaton for the art of poisons. (There again, I could just happen to be getting continually unlucky in PUGs and always seem to luck into the Rogues who just don't know better.) Now this isn't to say all elder Rogues abandoned their poisons altogether, nor that all new Rogues don't understand them. This is instead an open letter to those Rogues who simply haven't messed with them enough to know the difference between an instant poison and a hole in the ground, and who continually use caster poisons on melee targets. It is for those folks that I'm writing this week's column. (Well okay, and for anyone curious about poisons in general...)

  • Breakfast Topic: Pick your poisons

    by 
    Mike Schramm
    Mike Schramm
    03.28.2007

    Today's Breakfast Topic is going to be rogues only, but heck, we all know there's tons of you out there. The question comes from Quill: What poisons do you use? Of course, it depends on your spec to a certain extent, and even moreso on your situation. Personally, my rogue is PvP specced, and so when I'm in battlegrounds or doing world PvP I usually run with, as Quill says, Wound and Crippling Poison (one halves healing on the target, while the other slows enemies down). Mind-numbing is also nice to slow casters down. Some rogues will say they use Deadly, but since I'm a stunlocker, I stay away from any DoTs while PvPing.Soloing, I just run with Instant on both daggers, but mostly because it's cheapest and lets me hit hard while stunlocking. In instances, I usually can't keep a mob stunned long before someone hits it, so I'll use Deadly and something else depending on what's needed (running mobs get Crippling, casters get Mind-numbing, etc.).But my rogue is my alt, and I'm sure plenty of you have rogue mains-- I haven't done much theorycrafting on it, and I'm sure you all have. What poisons do you use when and why?