power-stone

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  • So, what's left to remaster?

    by 
    Sinan Kubba
    Sinan Kubba
    02.01.2015

    Has there ever been a time when the word "remastered" was so prolific in the conversation, outside of the George Lucas household? Gaming was so incessantly nostalgic in 2014, you'd think it was closing after ten years. In just the last year we've seen polished-up re-releases for Saints Row 4, Resident Evil, The Last of Us, Grand Theft Auto 5, Halo 1-4, Fable, Diablo 3, Kingdom Hearts 2, Kingdom Hearts: Birth by Sleep, Metro 2033, Metro: Last Light, Indigo Prophecy, Final Fantasy X, Final Fantasy X-2, and many, many more. And don't forget, glossy PS4 and Xbox One encores for Dark Souls 2, Borderlands 2 and The Pre-Sequel are on their way in the next few months. Whether you like it or not - and I'm aware plenty do and plenty don't - gaming is still knee-deep in Remaster country. With the saying "When in Rome HD" in mind, I asked some of the Joystiq staff to tell me what games they'd most like to see remastered, however unlikely those remasters may be. Sure enough, most of them delved into the realm of pure fantasy.

  • True Games Interactive interview discusses Mytheon MMO

    by 
    James Egan
    James Egan
    12.02.2008

    The fantasy genre reigns supreme in the MMO industry, but even die-hard fantasy enthusiasts have to admit though... there's a lot of it out there in the MMO space. A new twist on fantasy, in the form of myth, could be a breath of fresh air for gamers looking for a different type of setting. At least, Petroglyph and True Games Interactive are banking on this with Mytheon, their in-development MMO title. Rather than conjuring up a brand new setting, Mytheon looks back to real world mythology and crafts a game around it. The game's introduction makes reference to the Greek Pantheon and Norse mythology, highlighting the core struggle in the game: the time of the Gods is ending, as decreed by the Fates, and it's time for humankind to live on its own terms. Mytheon will be be a game that will have solo, group, and PvP gameplay modes, with elements of 'real-time combat and extensive customization features', according to John Callaham at Massively's sister site, Big Download. The game will center around Power Stones which fuel or unlock powers and abilities in Mytheon; the title's three character classes will be attuned with certain types of Power Stones, allowing for abilities such as summoning and healing. Callaham recently had a chance to interview the Director of Product Development at True Games Interactive, Peter Cesario, about what we can expect from Mytheon. Cesario discusses the decision to go with the micro-transaction business model, and how combining the elements of action, strategy, and roleplaying in Mytheon creates "a whole new genre unto itself."

  • Born for Wii: Power Stone 2

    by 
    Wesley Fenlon
    Wesley Fenlon
    08.26.2008

    "Welcome to the Power Stone World."Man, we're off to a good start already! When a game is nice enough to welcome you to the experience just for making it to the title screen, and also offers you encouraging remarks like "You are the champion – keep it up!" it's got to be pretty awesome, right? Well, in the case of Power Stone 2, it is.Released for the Dreamcast in 2000, Capcom's Power Stone 2 was relatively hot on the heels of its predecessor -- the original Power Stone hit the system in 1999. Power Stone 2 takes advantage of the Dreamcast's four controller ports, and like Super Smash Bros., it offers one of the most frenetic and entertaining brawler experiences for a group. Just make sure you don't play with that one friend who doesn't respond so well to losing -- your Power Stone experience may end with a large bruise. But I digress: other than 2006's Power Stone Collection for the PSP, the Power Stone world has been rather dormant. The colorful cast of characters, addicting chaotic battles and goofy nature of the Power Stone world make it a prime target for the next Wii multiplayer phenomenon. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-30455% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Rogue Squadron, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Capcom lets you choose who loves Golf

    by 
    Chris Greenhough
    Chris Greenhough
    02.10.2008

    As the picture above demonstrates, Camelot's We Love Golf will allow us to play a round as Apollo Justice, while other characters confirmed for the title include Chun Li (Street Fighter), Jill Valentine (Resident Evil 3), and Arthur (Ghouls 'n Ghosts). We can't comprehend how anybody would not want to play golf as Apollo Justice, but if you're not a fan of the bequiffed lawyer (weirdo), then Capcom has set up a poll on its official blog to ask readers which characters they'd most like to see in the U.S and European versions of the game.You can vote for one female and one male character, with Cammy (Street Fighter), Morrigan (Darkstalkers), Rouge (Power Stone), Roll Caskett (Mega Man Legends), and Ashley Graham (Resident Evil) making up the female category.Meanwhile, the male list consists of Frank West (Dead Rising), Balrog (Street Fighter), Guy (Final Fight), Ken (Street Fighter), Dhalsim (Street Fighter), and Captain Commando (from, uh, Captain Commando). And yes, we know of at least one person who will be sorely disappointed with the lack of Zangief in that selection.

  • Power Stone XBLA dreams deferred

    by 
    Richard Mitchell
    Richard Mitchell
    09.13.2007

    Way back in September of 2006, we ran a brief series called "That Should Be on XBLA." In that series, we suggested old games that would make a great addition to Xbox Live Arcade. One such game was Capcom's neglected Dreamcast fighter, Power Stone. Earlier this week, Microsoft announced not one, but two Dreamcast games that would be making their way to XBLA, namely Rez and Ikaruga. This got the folks over at The Xbox Domain thinking. If they can stick those Dreamcast classics on Xbox 360, why not Power Stone (or even better, Power Stone 2)? Just to satisfy their curiosity, The Xbox Domain contacted Capcom about the idea, and received this disheartening response:"We have not made any announcements about a Power Stone game, but thanks for your interest."While the comment was followed by a smiley face, we aren't smiling. Still, it's not an outright "no," and that gives fans something to hope for, right?

  • UK gamers about to get Conned

    by 
    Steven Bailey
    Steven Bailey
    02.15.2007

    The Con didn't exactly generate a lot of buzz when it originally came out for the PSP in the US. It was critically panned (getting a 64 average on metacritic) and didn't develop much of a following even from early PSP adopters. Despite all this, The Con is finally coming to the UK from SouthPeak Games with enhancements. It's reported to have faster load times and an adjusted difficulty level. With Tekken: Dark Resurrection and several other fighting options like Power Stone out for the system, I'm not sure The Con still has a market, but if you are interested in getting conned, you can pick up The Con in March on UK shores. [Via DCEmu]

  • Relive Crazy Taxi with PSP rehash

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.12.2007

    Forget PSone, Sony should have worked out a deal with Sega to emulate Dreamcast on PSP. Instead, we're starting to see some attempts by publishers to revisit some of their Dreamcast titles using the UMD format. First, Capcom did Power Stone Collection, and now, Sega has announced Crazy Taxi: Fare Wars, built from Crazy Taxi 1 & 2.While Fare Wares offers a new *Ad Hoc* multiplayer mode, we'd gladly trade the additional content for straight-up ports; if it meant we'd be downloading the games and playing them via emulation. Is this just wishful thinking?[Via press release]

  • Japanese release day highlights: 11.30.06

    by 
    Jonti Davies
    Jonti Davies
    11.30.2006

    Compared with most parts of the world, Japan is in the future by a distance of some hours. Compared with European and American game release schedules, Japan's is sometimes years ahead (this is known as the "Final Fantasy V Phenomenon"). Very occasionally, however, Japan is outdated. Today is one of those days, as Japanese gamers at last get Capcom's Power Stone Collection for their PSPs -- even though Johnny Foreigner has been enjoying it for a whole month already.Other notable new releases of the day, those worthy of our ¥ennage, are bullet-pointed: Tales of Destiny (remake heaven; PS2) Final Fantasy VI Advance (remake heaven; GBA) Power Stone Collection (remake heaven, once more for emphasis; PSP) Super Robot Taisen XO (not a remake, more of a rehash; Xbox 360) Japanese release day highlights

  • Metareview: Power Stone Collection

    by 
    Andrew Yoon
    Andrew Yoon
    11.02.2006

    There were way too many PSP games released in the past few days, and it seems like the big media sites are struggling just to play through all of them to give us reviews. Power Stone Collection, a port of the original Dreamcast brawlers, is now available on the PSP. How did it fare to the critics? Let's see: GameSpy (80/100) likes the frantic nature of the multiplayer matches: "With so much going on at once, you'll occasionally lose track of your character (especially during four-player matches), but you'll probably be having too much fun to notice much. If you missed it back when Sega was still making systems, now's your chance to give this well-remembered series a try.". 1UP (70/100) notes that Dreamcast fans will love this, even though the game hasn't aged too well: "While as nice as it is to see a classic arcade-style game get its due, what the world really needed wasn't a regurgitation of Power Stone 1 and 2; it needed Power Stone 3, brought up to spec with advancements in game design and all the things players have become accustomed to in other games.". Games Radar (60/100) thinks single-player is no fun: "The lack of online support severely hinders the chance you'll be seeing a lot of multiplayer action – and even if there were online support, there's nothing like sitting down in front of the TV with three friends and bashing each other's brains out. Sorry PSP, this one just isn't for you." It is unfortunate to see such mixed reviews for the game. If you've played it on Dreamcast, you know what you're getting yourself into. Even without Infrastructure support, you may want to take this game out for a spin. Who knows? Maybe we'll get other Dreamcast games this way.

  • Power Stone Collection producer wants more Dreamcast ports

    by 
    Andrew Yoon
    Andrew Yoon
    11.01.2006

    IGN got a chance to talk to Capcom about their newly-released Power Stone Collection. According to the game's producer, Kazuhiro Tsuchiya, the game is relatively unchanged because they wanted to preserve the game's quality. Yeah. They weren't trying to be "lazy" at all. Interestingly, the PSP is compared to the Dreamcast:IGN PSP: Because of the button layout, the PSP seems the perfect fit for Dreamcast ports. Does the internal architecture of the PSP make it easy or difficult to port DC games? And is there a chance we will see some more Capcom classic Dreamcast games come to Sony's handheld system? Tsuchiya: The button layout on the PSP was definitely well suited for Power Stone and we are happy with the final results. In terms of hardware, it actually was not all that easy to transfer a Dreamcast game to the PSP. It took a lot of work to recreate the same experience because the systems are quite different. In the end though, we were able to pull it off and keep the same level of graphics and sound, so now we know it's possible. Capcom does have a lot of great games on the Dreamcast, and if user demand is high enough, we would be happy to consider moving other games to the PSP.The Dreamcast is one of my favorite systems ever. It would be awesome to see more games head from the Dreamcast to the PSP, especially considering how the Dreamcast never got to live the life of fame it so deserved.

  • That should be on XBLA: Solomon's Key

    by 
    Richard Mitchell
    Richard Mitchell
    09.18.2006

    Last week it was action puzzler, Lode Runner. This week it's Tecmo's Solomon's Key (submitted by ctrl-alt-del). Solomon's Key, like many arcade puzzlers of its time, has a simple formula. It's easy to pick up and play -- you should be able to get through the first few levels easily -- but it get's much harder as you progress. Equal parts strategy and reflex, Solomon's Key is yet another example of a great game for Xbox Live Arcade (and the ladies love it). Read on to discover its block destroying devilry.

  • That should be on XBLA: Power Stone

    by 
    Richard Mitchell
    Richard Mitchell
    09.05.2006

    Last week we took a look at Bubble Bobble as a likely candidate for Xbox Live Arcade. This week: Power Stone. One of the first games released for SEGA's ill fated Dreamcast, Power Stone was a gorgeous and innovative fighter in it's day. Part Smash Brothers and part Jackie Chan, Power Stone allowed players to use anything and everything to win a fight. Of course, the eponymous power stones were a big help as well. Read on to see why this overlooked Capcom classic would make a great addition to Live Arcade.