premium-services

Latest

  • Real ID grouping feature out of beta, remains free

    by 
    Mathew McCurley
    Mathew McCurley
    08.16.2011

    The Real ID party grouping feature, which allows players across realms to group up and run dungeons through the Dungeon Finder with same-faction Real ID friends, is officially out of beta and remains a free service. When the service was first announced, a premium price was going to be attached to the service, but since launching, Real ID grouping is not part of the premium package -- it's free for everyone. Blizzard reserved the right to add features to the premium suite of WoW services, but this one is here to stay for free. I was skeptical about the costs associated with the service in the beginning, but after trying out the service with fellow WoW Insider editors, I was hooked. Paying for the service, however, was not something I would have done. Players have a certain expectation about what they get with their monthly subscriptions, and in a world where free-to-play MMOs and games charge small amounts all over the place for items and boosts, a subscription game in the vein of World of Warcraft has a harder time justifying the extra costs because of the nature of the monthly subscription beast. It is nice to see that Blizzard is adding this feature for all players, no cost attached. Hit the jump for the full announcement and FAQ.

  • Zarhym talks premium WoW services

    by 
    Mathew McCurley
    Mathew McCurley
    05.04.2011

    A WoW forum-goer recently asked why Blizzard was charging for premium services like character server transfers, re-customizations, and the other multitude of options and services Blizzard provides players. Blizzard Community Manager Zarhym hit the thread to discuss the nature of Blizzard's premium services for players and let players know that really, premium services are for people who want them and feel they are worth the cost. Zarhym first makes the point that these features and premium services are in no way made to be needed to play the game. In fact, I'd take things a step forward and say that so far, Blizzard has been exceptionally good at providing only cosmetic and quality-of-life premium services, where other games could have already cashed in on a playerbase like WoW's. These optional services can improve your own personal quality of life, be it race-changing to an obviously superior blood elf or transferring servers to be with a new guild, but they are not tied to the core gameplay experience. Zarhym's full statement, after the break.

  • The countdown to Fallen Earth's one-year anniversary is on!

    by 
    Justin Olivetti
    Justin Olivetti
    09.15.2010

    One year ago, the post-apocalyptic wasteland entered this world a screaming, healthy baby MMO. It's been a year of highs and lows for Fallen Earth, as Icarus Studios weathered staff cuts while pumping out fixes, patches and a whole new zone. Also, monkeys. Lots and lots of monkeys. To celebrate this momentous occasion, Fallen Earth is inviting players to spend the next week counting down to the launchiversary with eight days of events, giveaways and parties. This will all culminate in a huge in-game celebration, which Icarus Studios is asking players to screenshot the heck out of in exchange for prizes. The company is also excited to announce two changes to its popular Fallen Earth mobile phone app. The basic app is now free of charge (available for iPhone, Blackberry and Android devices), but Icarus is also offering "premium services" for the one-time charge of $9.99. These special services include starting crafting projects, buying and selling on the auction house, and using the in-game mail system. You can read all of the details on the Mobile App FAQ.

  • APB's voice chat feature will contain advertisements

    by 
    Brendan Drain
    Brendan Drain
    06.24.2010

    With launch day closing in, crime MMO All Points Bulletin has been getting its payment scheme in order. The game's pricing structure was revealed at the end of April, including several flexible pay-per-time and monthly subscription options. In addition, the game will have a currency called "RTW points," which can be used for character customisations or converted into game time. While looking through the payment options in his account management page early this morning, one APB forum poster spied a strange button that set off a few warning bells in his head. Marked "VOIP Premium," the option removes adverts from APB's in-game voice chat for 30, 90 or 180 days in exchange for payment. This was the first players had heard of adverts being inserted into their voice chat and speculation began to run wild in the game's pre-release forum community. Players feared the worst -- that right in the middle of their game, a radio advert would start playing over their speakers. Community Officer Toxico was quick to address concerns, explaining the exact circumstances under which the ads will be played. For an advert to play, you have to be entering a district and must not have heard an ad for the past three hours. This ensures that they'll never interrupt normal play and won't play in an irritatingly high frequency. While some forum posters are avidly opposing a premium VOIP service, most seem content with the explanation provided and the conditions under which adverts will be played. [Thanks for the tip, Kip!]

  • Massively introduces premium membership services

    by 
    Shawn Schuster
    Shawn Schuster
    04.01.2010

    If you're reading this now, chances are, you're a fan of Massively.com. We want to make sure your experience here is as deep and customizable as possible. For this reason, some important changes will be coming to Massively starting tomorrow. With more advertising space and less post text on the front page, your eyes won't be bogged down with confusing layout issues. And with our new Premium Services shop, you get to choose the features you want on the site. Custom content for the next generation of gaming journalism! These changes promise to bring more exclusive content, more hard-hitting interviews and more chances for you to express yourself through the Massively community. Follow along after the jump for more information on the new Massively.com!

  • World of Warcraft's rules for RMT

    by 
    William Dobson
    William Dobson
    12.14.2008

    There's been a discussion going on at our sister-site WoW Insider regarding RMT (real-money trading) and their favorite MMO, World of Warcraft. Now wait a minute, you might say, WoW doesn't have RMT! While it's true that you can't just cough up real money to get that epic piece of loot you've been dreaming about, Blizzard has its own version of RMT with name changes, server transfers, and the new character re-customizations. They aren't alone in the industry with these for-cash perks -- plenty of other subscription-model MMOs do exactly the same.The main reason that this has been brought up now is due to a recent thread on the official WoW forums, where a Blizzard poster actually detailed some of the company's rules (over a number of different pages) for adding the existing and any future premium services. They won't start charging for something that used to be free, and the pay features should be superficial conveniences and not 'integral to the game', ruling out item sales. Another very simple reason that they charge for certain things is to stop players from doing them too often -- no quickie gender-changes to beg on the Orgrimmar mailbox for a half-hour. This seems to be the right way to go about things for a subscription-based MMO, or at least it has been so far. Leaving aside the debate about the future of the subscription model, would you pay monthly for a game that offered gameplay advantages to those that paid just that little bit more?