prismatic-solid

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  • The Joystiq Indie Pitch: Prismatic Solid

    by 
    Justin McElroy
    Justin McElroy
    09.28.2010

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Yoichi Hayashi, whose Prismatic Solid took home third place in this year's Dream.Build.Play contest. How did you get started in game design? I started developing games using BASIC from the early '80s when I was in junior high. Books and magazines were my teachers since there was no internet at that time.