proceduralanimation

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  • The Orange Duck

    Neural networks can add natural animation to video games

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    05.04.2017

    We've seen procedurally generated worlds and weapons in video games before, but piecing together believable animations from a pool of variables is pretty tough. Previous attempts at it have looked janky and disjointed. It's okay in something like Ubisoft's experimental and quirky Grow Home, but big-budget AAA blockbusters akin to Uncharted 4 carry a different set of expectations. New research out of the University of Edinburgh is a bit different, and might help video games get away from one-size-fits-most pre-scripted animations, though.