pvp-rewards

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  • Guild Wars 2 will let you replace PvP opponents with standardized clones

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2014

    How you look and move in PvP is sometimes more important than just for cosmetic vanity, which is why Guild Wars 2 is planning to add "model standardization" as an option with the September feature pack. In today's dev diary, ArenaNet explains that since all of the races and classes have different animations for the same skills, it might be difficult for competitive players to identify what's coming at them. By being able to replace all enemy characters with standardized human models, PvPers will be able to clearly identify the class, weapon, and skill animations being used. The team's also finishing up work on two new sets of PvP-exclusive armor that draws inspiration from Guild Wars 1's Hall of Heroes. Players can earn one of those sets of armor by progressing with the new PvP reward track that's also slated for the feature pack update.

  • Final Fantasy XIV updates PvP in patch 2.25

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.24.2014

    When was the last time you were in the Wolves' Den in Final Fantasy XIV? A week ago? A month? Was it never? Well, perhaps you should drop back in, because there's some new stuff in there. New armors. Attractive armors. And don't worry that veterans will have them right away when you log in; these armors require climbing the PvP ranks further, as this patch also adds ranks 31-40 to the ladder. So there's that much more reason to jump into the arena and start earning your Wolf Marks. Patch 2.25 also adds a couple of other features. Players can now use materia transmutation to exchange unwanted materia for a (hopefully more desirable) piece of materia at random. Darklight gear has been made dyeable, and Ventures have been added as a possible reward from treasure hunts. Take a look at the full notes for a few more details as well as a list of bug fixes included with the patch.

  • Guild Wars 2 phasing out Glory on March 18th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.14.2014

    In just about a month, there will be no more glory in Guild Wars 2 PvP. We don't mean that you will no longer have the chance for glorious battles; we mean that the currency will no longer be awarded as of March 18th. Chests will be removed as well, and bonus rank points will be rolled into end-of-match rewards where relevant. So if you want some more Glory to spend, you'd better start earning it now. For players who do have a lot of Glory stocked up, the vendor introduced on December 10th will remain in-game for a bit after Glory is discontinued. That vendor will remain in place until the new reward system is implemented, and new rank rewards will also be released when Glory gets banished to the land of wind and ghosts. No word yet on exactly when players can expect new reward systems to be implemented.

  • Patch 5.4 PTR: New PvP cloud serpent models

    by 
    Anne Stickney
    Anne Stickney
    07.17.2013

    The intrepid folks over at Wowhead have continued to dig up tons of pretty cool new files and models from the patch 5.4 PTR. New mounts have been added to the files -- three new armored cloud serpent models, presumably for PvP participants, and the Stormcrow mount. Along with the now-familiar red and gold varieties of cloud serpents shrouded in intimidating armor, there's also the gorgeous onyx variety pictured above. While there aren't any details yet on how these serpents will be obtained, it's safe to assume that they're PvP related, as pretty much all of the PvP reward mounts have been armored versions of current expansion models. As for the Stormcrow, Adriacraft has a video of this impressive steed in motion. It bears a resemblance to the Reins of the Raven Lord, but unlike poor Anzu, this bird can fly -- and it's got crackling lightning aura to boot. While there is no news at all yet on where this unique mount will be obtained, it doesn't seem to be related to the Siege of Orgrimmar at all. Perhaps a lost relic on the Timeless Isle? A new pet store mount? Only time will tell.

  • Star Wars: The Old Republic blog talks about refining the PvP experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.30.2012

    If you're playing Star Wars: The Old Republic right now, you're probably looking forward to patch 1.2 quite eagerly. The latest topic in the bag of tricks is PvP, with fans of Warzones gaining a new ranking system to help track progress and face off against greater challenges. The ranking system is described in fairly comprehensive detail -- rank changes are based upon your rank compared to your opponents, with separate tracking options for both solo and group players. There's also a new set of Warzone rewards in the new War Hero set, as well as a number of additional improvements to purchasing rewards and earning commendations in battle. More medals will encourage more active participation, while a new vote-kick system will discourage AFK players. If all of this sounds like something you'd like to check out in person, the update with some of the PvP improvements will be playable at PAX East next weekend, providing an opportunity to test out the battles and give some immediate feedback.

  • Vindictus has the beatdown, and so do other players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.27.2012

    Vindictus has long given players a variety of ways to smash enemy creatures into the ground, and it's had plenty of players. But remarkably, the game has been missing ways to smash those players into the ground, an oversight that the game's new PvP patch is addressing through obvious means. Having just hit the live servers, the new patch allows for a variety of skirmishes between players as well as offers the obligatory rewards for settling disputes like violent, heavily armed men with poor impulse control. The game offers two options for PvP. Capture the Relic is... well, replace "relic" with "flag" and you probably have a good idea. Monster Brawl, meanwhile, pits two teams against one another with each team fighting alongside a boss monster -- keep your monster alive while killing the other team's beast and you win. Players can also unlock powerful rewards in the form of buff items, a nice incentive for those not already motivated by the simple joy of smashing another player's face in.

  • Lord of the Rings Online offering PvMP players some Commendation

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.16.2012

    Lord of the Rings Online has always had an interesting system of PvP, with players facing off against a specially designated group of players in the guise of monsters. It's also a system that's historically had some problems, ones that the developers are hoping to alleviate the new Commendation system coming with Update 6. While it won't fix everything, the new system outlined in today's developer diary should ensure that players will be able to focus their PvMP efforts toward PvMP rewards, making rewards more straightforward without forcing players into PvE to advance. The diary explains how Destiny, the previously intended PvMP currency, wound up being bloated and failed to serve its proper purpose. Commendations will be hard-capped at 100,000, and spending this currency will allow players to advance Creeps and acquire new equipment. The preliminary numbers are also included with the diary, with the understanding that there will be some tweaking after the system goes live. While players might be a bit miffed at having to use their Destiny quickly before it goes away, the new reward system will hopefully make advancing via PvMP far more viable.

  • A WoW player's guide to The Old Republic

    by 
    Matt Daniel
    Matt Daniel
    01.20.2012

    Whether you're a longtime World of Warcraft player or someone who's just recently tried the game and fallen in love with it, you're probably aware that there are other MMORPGs out there. Recently, the game that's been getting the most press is Star Wars: The Old Republic. And if you've sat down and tried it out as a veteran on World of Warcraft, you probably had some idea of what was going on when you started playing, with the only initial speedbump being the lack of an auto-attack feature. But there's more to the game than combat and more things that might trip you up in the long run. So Eliot Lefebvre and Matt Daniel are here to help you out with a massive guide to coming into TOR when you're accustomed to the environment of WoW. Take a skip past the break to find out almost everything you'll need to know when converting from the world of Azeroth to the galaxy of Star Wars: The Old Republic.

  • Black Prophecy heads into the Inferno with Episode 1

    by 
    Justin Olivetti
    Justin Olivetti
    06.23.2011

    While we're still waiting for Black Prophecy to officially launch here in North America -- where it's still in open beta -- Reakktor Media is already going full throttle with the next update for the game called Episode 1: Inferno in Tulima. In Episode 1, level 15+ players will head to Enzo's Enigmatic Emporium of Exotic Elegance (say that three times fast) to tackle a set of new missions. Black Prophecy is also adding an interesting progression obstacle in the form of bound sectors. To get to the next sector -- and next hub -- groups of players will have to duke it out with fairly tough enemies guarding the passageways. Episode 1 will also include a better message system, in-game email, new jobs, additional missions, and a change in PvP rewards. Black Prophecy's first update is slated for an early July release. To help you during this nail-biting waiting period, why not help yourself to a complimentary screenshot below? %Gallery-46991%

  • Forum post of the day: Pick up groups to pick up points

    by 
    Amanda Dean
    Amanda Dean
    12.16.2008

    I'll give you a quick run down of the general forums today: Take away the arena point requirement, or else! Epic flight costs too much! Requiring arena points for PvP gear is a slap in the face! I can't get this or that achievement because it involves something I don't want to do! This is the end of casuals, I don't have time to play arenas! /waggle GG Bliz, the arena requirement is going to make me go play <insert any other MMORPG here>! Death Knights should tank! If you're going to make us play arenas, let us PUG them like battlegrounds! It is hard to find someone who is happy with this new PvP development. I'm indifferent. Personally I find arenas to be the best part of PvP and the purpose of battlegrounds anyway. Like so many others, you need not agree. That last theme however, Blizzard should players to PUG arenas, gave me a moment of pause.

  • Rewards for CoX PvP definitely planned, says Castle

    by 
    Adrian Bott
    Adrian Bott
    10.13.2008

    It's been a strange week for City of Heroes news. The lid of the Issue 13: Power and Responsibility Closed Beta pressure cooker remains firmly on, with nothing escaping, and yet the developers have been slightly more forthcoming with hints about future content. PvP is firmly in the spotlight, following radical changes in Issue 13 that include the (apparent) total removal of mez protection in that context. Take Chris 'Back Alley Brawler' Bruce, for example, who seemed to us to be suggesting a comeback for the Cathedral of Pain, Items of Power and base raiding with consequences: 'Cathedral of Pain is intrinsicly tied to Items of Power. Items of Power are intrinsicly tied to Base Raids. Base Raids are intrinsicly tied to PvP. Any thoughts on why PvP is getting attention in this issue?'Powers guy Floyd 'Castle' Grubb has been even more forthright, stating that rewards for PvP are definitely planned, assuming the new changes work out. (These might not be for Issue 13, but would definitely follow if the system succeeded.) At present, with the exception of zone mechanics such as those in Siren's Call, PvP in CoX doesn't really have rewards, unlike (say) Warhammer Online. Castle explains that several different possibilities are being considered, listed after the cut.

  • Ask a Beta Tester: The Drakkensryd, Dispersion, and other stuff

    by 
    Alex Ziebart
    Alex Ziebart
    09.02.2008

    We'll get started with Gareth's question... How is the Storm Peaks coming along? Seems like it has a lot of history and culture behind it. This zone has been closed off more than it's been open. There are a few hefty bugs that they're trying to iron out that forces them to seal it off now and then, since the bugs bring the entire world server down. That and there was an XP exploit that the beta testers found and needed to be dealt with mighty quickly, so it was sealed off for that as well. As far as the history and culture, I loved what I saw. A lot of Titan lore, a lot of Dwarven history. The introduction to the zone is pretty awful, though. Your first quest hub in the culture-rich zone is a Goblin town (K3) full of whimsy that has little to do with the zone's overall story. I guess you need to keep the mood light sometimes, though. Still, despite the silly Goblins, it was one of my favorite zones while I could get in there. Blizzard has thrown around the term "epic scale" quite a bit, and I think Storm Peaks really displays that. The place is absolutely massive, in the good way. Watch the video above if you want an example of the quests you'll be seeing. Be warned, it's kind of a spoiler in that doing this quest for the first time really leaves you in awe. Watching it beforehand might take that away a little.dotorion asked...Does Northrend have a 'level requirement' like Outlands?

  • [UPDATED] The potential of Arena points for Wintergrasp

    by 
    Zach Yonzon
    Zach Yonzon
    08.25.2008

    A new spell popped up in the latest Beta build called Wintergrasp Rewards, which indicate that there might finally be another way to earn Arena points other than to participate in Arenas. Granting Arena points through Lake Wintergrasp also indicates an interesting direction for World of Warcraft PvP. [UPDATE: Blizzard has stated that Arena points from Wintergrasp is only for the Beta to allow accelerated purchase and testing of PvP gear -- thanks Cuer] Despite the ongoing and earnest efforts of Blizzard to balance classes for PvP, particularly Arenas, the format doesn't lend itself well to a complete balancing of classes. Because of the required team synergies and map limitations, there will always be class specs that will suffer in the Arena PvP format.Battlegrounds PvP, on the other hand, is more open and spontaneous, even in pre-formed groups. No classes or specs are shunned, and every player enjoys relative viability and success. Giving Arena points through Wintergrasp achieves two things: first, it opens up Arena rewards to people who do not participate in or have limited success in Arenas; second, it greatly incentivizes participation in Lake Wintergrasp. The only question left is the matter of Personal Ratings, which is a requirement for most of the current gear, a trend likely to continue in Wrath of the Lich King.

  • Breakfast Topic: Brutal(lus) Gladiator gear

    by 
    Amanda Dean
    Amanda Dean
    05.03.2008

    So I've been really excited about the coming of Arena season four. Unfortunately I'm not particularly thrilled about the gear models, and I am not alone. Perhaps the developers say reusing the tier 6.5 models from the Sunwell (Tier 6.5) as a good way to cut corners, but it just doesn't look like PvP gear. It seems to be the way the Arena gear is designed. I'm pretty sure whoever recolored these skins probably has an issue with their visual perception. The Hunter gear looks like an armored clown suit and the Shaman set is reminiscent of a test for colorblindness. I'm not usually one to rant, but these sets are a visual disappointment. I'm not asking for pink and black (although that appeals to my inner girly girl), but for the love of Christopher Walken, at least make the set match itself. To date my favorite set to look at is the Season Two gear, especially the Warrior set. I feel that they the designers really captured the uniqueness of the classes best with those sets. What do you think of Season Four gear so far?