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  • The Digital Continuum: A week with Aion

    by 
    Kyle Horner
    Kyle Horner
    10.19.2009

    After spending a week playing Aion over every other game in my library -- a feat considering I've got Brutal Legend and Uncharted 2 -- I'm feeling ready to discuss the game in a meaningful fashion.It's hard to gauge what kind of game you're dealing with when an MMO launches, largely because the reality is that, often times, much of what an MMO is designed to be will change over the course of its first half year or so of development. With Aion, we're dealing with a deliberately designed concept that's been mostly well executed on -- more on that later.

  • Global Agenda producer interview explains Players vs. Playable Environments

    by 
    James Egan
    James Egan
    07.09.2009

    How can we describe a game like Global Agenda? "It's like a sci-fi Team Fortress 2 with elements of territory and resource control." That works. Or we could say, "It's an MMO that's gene spliced with a first person shooter." That's pretty accurate as well. But whichever way you look at it, Global Agenda is a game that's hard to define with any single, existing label. You'll play as an "agent" in one of four classes -- Assault (heavy weapons), Recon (stealth and melee), Robotic (gadgets galore), or Medic -- in a game that's as much about fast-paced combat as it is about controlling territory and tapping resources on an alliance (guild) level. The title is in development at Hi-Rez Studios, and I4U News recently spoke with Global Agenda executive producer Todd Harris about what makes this game unique. Harris discusses Global Agenda's elements of world control and says, "When a player alliance successfully claims an entire zone, anticipated to take approximately 45 days, that group will be rewarded with prestige items, public display of their alliance banner, and permanent notation within the lore of the world."