pvpers

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  • Wings Over Atreia: In defense of PvP -- a carebear's conversion

    by 
    MJ Guthrie
    MJ Guthrie
    12.05.2011

    Squealing in delight, the gamer continues down the list, eyes feasting on line after line of the perfect features. Everything ever wanted, dreamed of, right here. Could it be? Could this be The One? Visions of gaming nirvana dance about the gamer's mind. Oh the fun that shall be had! Almost quivering, unable to contain the excitement, eyes finally chance upon the line... wait, what's this? PvP? Window closed/box tossed back on the shelf. What a piece of garbage. Sound familiar? How many times have we heard the phrase "It would have been perfect without PvP" or see gamers just pass over a title that fit their wants and needs almost to a "T" just because of that one feature without even giving it a chance? How many people have been captivated by the beauty and promise of Aion but refrained from trying it because of two little words: "open PvP"? Plenty. Even among my own circle of friends I have heard that refrain many a time. To that I say: It's your loss. In fact, I propose that PvP can be not only tolerated but actually enjoyed by almost everyone. And this week's Wings Over Atreia is dedicated to showing you how. Poppycock! you say? Now, before you dismiss me out of hand, please consider where this declaration is coming from. No one can (accurately) accuse me of being a PvPer. In fact, I more fully fall into the quintessential carebear category than anywhere else -- I am a casual-ish player and a roleplayer. Even so, I can now make the following (qualified) statement: My name is MJ. And I like PvP.* Don't believe that you, too, can make this statement? Take the leap past the break for a look at some tips on how to come to enjoy this integral feature more and not let fear keep you away from Aion.

  • Aussie blogger brings Movember mental health series to WoW blog

    by 
    Lisa Poisso
    Lisa Poisso
    11.17.2011

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. Pitched battle in a frantic Battleground feels a little like Armageddon if you're on the wrong side of the wave. Depression can feel the same way to those struggling in its iron coils. Winding together entertaining and informative posts about both is popular blogger Gnomeaggedon, whose WoW blog (which has been tackling PvP topics since the summer of 2008) is working through a special month-long series on depression and mental health for the mustachioed Movember men's health movement. You wouldn't think someone who's struggled with depression himself and mental health issues in his immediate family would be a big fan of the emotional highs and lows of Battlegrounds. It's one of the questions Gnomeaggedon toys with regularly: "Kind of related to your interview with Lady Erinia -- is depression caused by excessive video gaming, or is video gaming 'self-medication' for depression? I know in my case, my depression began when I was a child. I had no idea, and things like that weren't discussed in my family -- so treatment came 20 years 'late.' And where WoW was an escape from the difficulties of life (as alcohol, etc., had been in the past), most people assumed I had a (stereotypical) problem with gaming." With a backlog of years' worth of posts about being a gnome mage, the PvP lifestyle, and scattered plugs for the awareness of mental health issues, Gnomeaggedon has left an indelible imprint in the WoW blogosphere. We had a cozy email conversation with the Aussie player to explore his enthusiastic support for Movember, how many fellow WoW players -- people you play with every day -- are likely to be touched in some way by mental health issues, and how "cleansing the debuff" of mental illness can make such a difference in people's lives.

  • The Game Archaeologist uncovers Shadowbane: Your journeys

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2011

    Every time I tackle a new game for this column, I keep rediscovering a key truth: that there are the bare facts of an MMO that you can research and process, and there are the memories and experiences that transcend the features bullet points on the back of the box. It's always terrific to see players come out of the woodwork and say things like, "You know what really made this game special...?" Shadowbane is proving an interesting case study as well. Because it flew so very low on my personal radar during the entirety of its operation, I naturally assumed it wasn't that good for the few souls who did play it. It turns out that I was wrong, considering just how many testimonies we've had from people who admit that if you could get past the graphical limitations and technical issues, there was a helluva game experience waiting for you. So to follow up from last week's interview with a blogger, this week we're going to hear from Massively readers who took the time to send in their favorite memories of Shadowbane so that they could be preserved in the hallowed Game Archaeologist vaults. Let's do it!