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  • The Daily Grind: What do you consider "good" player-created content?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.29.2010

    Star Trek Online might be the most recent game to prepare for the player-created content bandwagon, but it's far from the only one. Yet every time tools are released to allow players to make their mark, the same complaint arises -- there's no easy way to sort the good content easily from the bad. Which is a fair complaint, until you stop to realize that there's not really a good definition available of what would qualify as good content. After all, when you let players make anything, one man's trash will be another man's treasure. Some people like content that optimizes rewards, making the most efficient use possible of time for leveling a character toward the cap. Others prefer a well-crafted story, with no real consideration for whether or not the content is rewarding. And still others prefer a challenge, something harder than the official content, a chance to really see what players can accomplish when pushed to the limit. Whether it's in City of Heroes or Ryzom, what do you look for out of player-generated content? What do you think of as good content and what do you think of as bad? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!