raid-saves

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  • Officers' Quarters: More on raid saves

    by 
    Scott Andrews
    Scott Andrews
    08.15.2011

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. Part of good leadership is admitting when you've made a mistake. I admit it: When I wrote last week's column about trash farming, I was operating under the old raid ID system where the ID is shared among everyone. As many of you were quick to point out, that is no longer true. Each player simply gets saved to the bosses they've killed, plus any required bosses for those killed bosses, if the player didn't kill them. If you (like me), completely forgot about this new system, here's the full explanation of how raid saves work now. I wish I could say that I was jet-lagged from traveling halfway around the world, feverish with a strep throat infection and disconnected from WoW after not playing for more than a month. Actually, I was all of those things when I wrote the column. It's not an excuse for fumbling such an important point. There really is none, but I hope my readers will forgive my lapse in accuracy. I'd like to thank everyone who pointed out the error for the benefit of any readers who may have been confused. Now that I actually know what the heck I'm talking about, let's revisit the issue and talk about a few other controversial topics in the context of raid saves.