RamiroLopezDau

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  • 'Henry' is Oculus' first, emotional step to making AI characters

    by 
    Joseph Volpe
    Joseph Volpe
    07.29.2015

    If you've ever spent time in the company of young children watching colorful and cartoony TV shows geared to their innocence -- say something on Sprout or Nick Jr. -- then you'll know what it is to live in the world of Henry. The computer-animated virtual reality short about a lonely hedgehog is only the second to come from Oculus VR's newly founded Story Studio, an innovation lab of sorts for VR. But whereas most recent gaming- and entertainment-focused VR works have relied on cheap thrills, suspense and fear to dazzle viewers, Henry instead engages with empathy. "That was the big question for me: How are people going to connect with him?" says director Ramiro Lopez Dau of Henry's emotional bent. "So we came up with this character who has an obvious problem: He wants to hug people and he's super spiky. So that was the connection because everyone deserves a friend. And Henry doesn't have a flaw. He's just like that; he's a hedgehog. ... So it's more about, okay, there's some meaning here. You will find someone who will accept you for who you are, which is a very universal message. ... There's going to be a very strong point to feel empathy for this guy."