Rated-PvP

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  • Deserter debuff changes for Random and Rated PvP

    by 
    Matthew Rossi
    Matthew Rossi
    06.24.2014

    PvP has long has the Deserter debuff, which means that there's a cost to simply dropping a game rather than taking the loss. However, that system is being changed in terms of how it functions in rated PvP like Arenas and rated battlegrounds. For starters, it's being applied to said rated PvP. In addition to now getting the Deserter debuff for rated PvP, how it works for random BG's will also be changing. Lore - Upcoming Deserter Hotfixes for Rated PvP As part of our continued efforts to curb exploitive behavior and improve the overall PvP experience for our players, we're applying a couple hotfixes that will make a few changes to how the Deserter debuff functions, and also apply it to Arenas and Rated Battlegrounds. Once these hotfixes are applied, a player who leaves an Arena or Rated Battleground before anyone in the match has entered combat will, at first, be given a 5-minute Deserter debuff. If they leave another match prematurely within a 20-minute window, the duration of the Deserter debuff will increase by 5 minutes each time (and the 20-minute window will restart), to a maximum of 20 minutes. The debuff will also apply if a player leaves the queue (or ignores it) once the match is ready and they're given the prompt to enter. The Deserter debuff given for leaving a Random Battleground early will also be changed to begin at 5 minutes (and increase by 5 minutes for each subsequent desertion), but otherwise the rules will stay the same. Leaving a Random Battleground in progress at any point before it's finished will give the Deserter debuff, and leaving or ignoring the prompt to enter a Random Battleground will not. We're currently in the process of preparing and testing the hotfix, but hope to push it live with this week's maintenance period. source The change seems aimed at allowing players who just drop occasionally to get back into PvP relatively quickly, while becoming more onerous if you're a serial dropper. Rated PvP will also get the debuff if they queue but don't accept the queue, while randoms will not, which seems reasonable to me.

  • Guild Wars 2 discusses upcoming arena changes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2013

    Guild Wars 2 isn't always about stories or elections or even dynamic content. Sometimes it's just about players getting into an arena and smashing each other to pieces. Players fond of the game's Rated Arenas can look forward to some upcoming improvements and additions, starting with a split into solo and team formats rather than the current catch-all header. While the game mechanics will be identified as both, Solo Arenas are composed solely of people queueing up alone, thereby ensuring that both sides of a match are thrown into a random group rather than a premade team facing several assorted members. The arenas will also implement a 72-hour debuff for players who abandon their matches, with five stacks preventing players from queueing up again. The full discussion of these changes goes on to promise more map randomization, spectator mode, and new permanent finishers for fans of rated PvP. It's good news for everyone, unless you made a long habit of joining rated games and then leaving for no reason.

  • Breakfast Topic: Have rated battlegrounds met your expectations?

    by 
    Alex Ziebart
    Alex Ziebart
    03.08.2011

    This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. When Blizzard announced the concept of rated battlegrounds, many players, including myself, were ecstatic. Only my old vanilla main has a PvP title, and I'd always wanted to try getting one on my druid. I imagined that we would queue for battlegrounds as usual, but that our ranking on the ending scoreboard would combine with our personal win/loss ratio to create our personal battleground rating. Over time, players would be separated by rating and would wind up in battlegrounds with others of similar skill. The way I imagined it, forming premade groups would be an advantage, but not a necessity for rated play. Needless to say, that's not how things turned out. I understand the reason why Blizzard requires full premade groups for rated battlegrounds, and I can see how very good players could wind up with a less than stellar personal rating due to unlucky battleground groups. Still, it's not what I had envisioned, and the fact that my favorite large battlegrounds like Alterac Valley and Isle of Conquest are not represented is disappointing. Blizzard recently announced that it's eliminating the 15v15 bracket, making all rated battlegrounds 10v10, which might help groups that are scrambling to find enough players -- but will (at least for the moment) exacerbate the problem of battleground diversity. Blizzard plans to adapt other maps for the 10v10 bracket, but for now, the available rated battleground scenarios are much less numerous than normal, unrated battleground options. Have you tried rated battlegrounds? Were they everything you'd hoped for? What do you think Blizzard could do to improve the system ... or do you like it just the way it is?