ratings-system

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  • PEGI becomes UK standard for ratings, other organization gains power to ban games

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.16.2009

    The UK government announced today that the PEGI system will become the sole classification standard for video games in the region. However, it's not that simple. The government also gave the power to ban games to the Video Standards Council, another independent system that has been around since 1989, who will apparently determine if games coming into the UK comply with PEGI ratings before giving it license to sell. The whole situation sounds even more confusing than the BBFC vs. PEGI issues that we've been reporting on for years. Speaking of the BBFC, the organization will no longer be involved in the classification of games, which is sad -- the group did give us some uncomfortable laughs over the years. We're still not exactly clear on how the UK's new rating system works, but according to Baroness Shepherd, president of the VSC, the group will exercise its "new power independently of the PEGI system, providing a 'fail-safe' for the UK - protecting children through PEGI and addressing UK-specific sensibilities by refusing classification of any game which falls foul of the Video Recordings Act. This decision is the right one for consumers in the UK." We'll see.Source -- PEGI becomes UK standard for game ratingsSource -- VSC given power to ban videogamesSource -- VSC given tough powers for non-compliance of PEGI system

  • Should Arena rankings be determined by class?

    by 
    Zach Yonzon
    Zach Yonzon
    05.28.2009

    An interesting thread popped up on the forums regarding Arena representation, noting class disparity and how it might be possible to rate performance based on a player's class. Balancing all the classes is an ongoing struggle and has been one of Blizzard's greatest headaches in PvP design. In Season 5, Holy Paladins and Death Knights dominated the Arenas, with Warriors getting the very short end of the stick and having the lowest number of Season 5 Gladiators. The original poster points out Blizzard's continual, active revision of the Arena ratings system and suggests that the system itself might be flawed. Because the rating system is "blind" to class or even classes in team compositions, for that matter, players using an "OP" class have an advantage.The poster goes on to suggest that rankings be based on the class, rather than overall Arena population. This means that the percentile used to determine end-of-season rewards will be applied on a per class basis, thereby granting all classes conceptually equal representation. Ghostcrawler gives the suggestion some merit, even going so far as to say Blizzard isn't "above iteration on the design" of the Arena system as evidenced by their proactive adjustments to it.

  • The Art of War(craft): Arena Season 6, rise of the Casual Gladiator

    by 
    Zach Yonzon
    Zach Yonzon
    05.23.2009

    I know, I know, most of you hate Arenas. I've been writing for WoW Insider -- ahem, I mean WoW.com -- long enough to know that you guys probably aren't the most avid of PvP players. But the fun thing about it is that at least I'm not preaching to the choir, right? Anyway, I have to admit that I've gotten pretty tired of Arenas myself. Aside from two to three weeks worth of games in Season 5, I skipped the season altogether, unhappy with the balance then and the constantly changing rating and matchmaking system.That wasn't even the heart of it, really. In the past seasons where I'd had the most success, I played with particular classes and specs that were viable in that season's environment. More importantly, I teamed up with players who were focused on PvP and were expectedly competent at it. The downside was that our success as a team was proportional to my loathing of the players on my team, particularly our team leader who was prone to excessive nerd rage and finger pointing. It sometimes happens that the best PvP players aren't necessarily your friends, and working together towards high ratings is sometimes a marriage of convenience. At a certain point when the stakes were extremely high, where wins would net us measly gains and losses would tank us badly enough for us to lose titles, Arenas became more stressful than fun.

  • WoW still on store shelves in Australia

    by 
    Mike Schramm
    Mike Schramm
    02.06.2009

    Our good friend Tateru Nino (who is in fact an Aussie herself) has a followup over at Massively about the report that World of Warcraft was no longer legally available in Oz earlier this week. The issue isn't in the rules -- those are the same: unclassified games like World of Warcraft are held to the same rules as banned games -- but in the lack of enforcement. Since the issue has gone public, stores are continuing to sell the game (though some have removed larger sale displays of the games), and law enforcement has made no moves to try and get the games off of store shelves.The real problem here, of course, isn't that Australia wants to ban these games, but that they're falling through the cracks of what seems to be an extremely lax rating system. There's really no rating assigned to these games, so according to the rules, they can't be sold. But the rules make no sense in this case: no one, as far as we've heard, actually wants to ban these games in the country, and no one cares whether they're being sold on store shelves or not.Still, Massively does expect action, eventually, even if it's an apparently much-needed rejiggering of the ratings system to include these "unrated" games. Bottom line right now is that if you want to buy or sell World of Warcraft in Australia, no one's stopping you from doing so.