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  • Edgar Alvarez, Engadget

    Instagram lets IGTV creators send notifications to fans

    by 
    Christine Fisher
    Christine Fisher
    10.24.2019

    Instagram has added a few features to make it easier for anyone to create and share series on IGTV. Now, creators can blast their fans with notifications. They can organize videos on a series page and have a series title appear on each video. And, when viewers watch an episode from a series, IGTV will automatically recommend the next episode.

  • Civilization: Beyond Earth breaks free from history, heads to the final frontier

    by 
    Richard Mitchell
    Richard Mitchell
    04.12.2014

    When I ask Firaxis lead designer why the studio decided to take the Civilization series to space with Civilization: Beyond Earth – just announced at PAX East – his answer is simple: "Why not?" Designer and programmer Anton Strenger offers a little more meat. "I think that one of the things that space allows us to do as designers, and for the artists as well, is to get free from a historical context." Civilization has always been tied to human history, but Beyond Earth allows it to branch out in a fresh new direction (even if that direction isn't completely new to Firaxis). "We, as designers, were free to come up with really fun new gameplay systems that didn't really make sense in a more historical game, or even like a fantasy game." Specifically, Strenger mentions one of Beyond Earth's new tactical elements, the orbital layer, which allows players to launch satellites over a planet, influencing the events below. Firaxis' artists had a field day creating satellite designs, says Strenger. Producer Lena Brenk chimes in, "Yeah, that was amazing to see the artists. Usually we have historic reference that they're working from, and right now they get to invent a world, basically, an alien planet in the future." That's not to say, however, that Firaxis is just making everything up. "It's really important to us that the player be able to draw a line of plausibility through the entire experience," says lead designer Will Miller, "we want the suspension of disbelief maintained throughout." Beyond Earth begins around 200 to 250 years in the future, he says, and science-fiction fans will recognize plausible concepts like ships that fly at sub-light speeds and cryogenic stasis. "But where you end up is quite different, so we're going to draw that line from where we are now to these sort of post-human evolutions." You won't be starting NASA from scratch, in other words, but Beyond Earth starts in a believable place: Humanity travels to a new planet. The question is how you choose to master it.

  • Oculus Rift: From $2.4 million Kickstarter to $2 billion sale

    by 
    Richard Mitchell
    Richard Mitchell
    03.28.2014

    Facebook's acquisition of Oculus VR stunned the game industry. In less than two years, Oculus VR and its Oculus Rift virtual reality headset have gone from (literal) overnight Kickstarter success to subsidiary of a social networking giant. To put it another way: John Carmack, one of the principal creative forces behind the original Doom, is now a Facebook employee. Wild. The transition of Oculus VR from a $2.4 million dollar Kickstarter to a $2 billion dollar acquisition seems unreal. To put things in perspective, and for the benefit of anyone who hasn't kept up with Oculus VR's meteoric rise, we've decided to retrace the company's story all the way from its humble beginnings in 2012.

  • BioShock Infinite: Burial at Sea Episode Two review: Forget Paris

    by 
    Richard Mitchell
    Richard Mitchell
    03.25.2014

    This is a review of downloadable content for BioShock Infinite. As such, it may contain spoilers for the main campaign or "Burial at Sea Episode One". In some alternate universe, in some different timeline, BioShock Infinite's "Burial at Sea" was never split into two parts. I say "parts," and not "halves," because Episode One was, at best, a lackluster introduction. Its return to Andrew Ryan's submerged metropolis of Rapture was disappointing, its promise of noir intrigue petered out too quickly, and all we were left with was slightly different combat and a ham-fisted twist ending that was barely deserving of the term. It's a shame, then, that the BioShock Infinite creators in our universe chose to serve up Burial at Sea as two complementary products, because Episode Two is much stronger. Had Burial at Sea been released as one cohesive whole, the mediocre opening hours we know as Episode One might have been forgiven. As it stands (in this reality), "Burial at Sea Episode Two" is longer, it delivers a better story with more emotional drive, and its combat feels fresher. Even its obligatory shock ending feels more in line with BioShock's pedigree.