replenishment

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  • Mage class changes in patch 3.1, so far

    by 
    Adam Holisky
    Adam Holisky
    02.06.2009

    You can subtitle this post: "Where's my Mage changes at, dawg?"While other classes have been getting some insane changes (no more consumable ammo for Hunter? Huh?), the Mage class was left with little information.The only major change that really came out in the last day was that there will be a replenishment like talent added, taking the place of Improved Water Elemental. The overall effect will be similar to what Shadow Priests do with their mana regen.Some of the other things, which we are assuming have been intentionally left vague, include changes to make spirit a more "useful and interesting" statistic for Mages, and increasing a Fire Mage's survivability. There is also a blurb about giving Frost Mages an Ice Lance "Shatter Combo" in PvE encounters.So if you're like everyone else and scratching your head, asking where are all the more detailed changes... don't panic! We're sure there's a ton more to come. Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

  • The best of WoW Insider: January 27 - February 3, 2009

    by 
    Mike Schramm
    Mike Schramm
    02.04.2009

    This past week in the World of Warcraft was enough to make moonkins laugh with glee (that's what a moonkin is above, in case you don't know your WoW lingo). And WoW Insider covered it all -- here's our top 10 posts of the week for you to peruse at your pleasure. News Believe it or don't: Patch 3.1 notes leaked?These patch notes were later confirmed as fake. But they sure look purty. Mysterious twink rends worldsA level 10 twink ... that beat Gruul? Tier 8 preview videoA look at the new gear you'll probably never have. Official 3.0.8.9506 patch notesBugfixes for bugfixes in the latest patch to the game. Replenishment is mandatory, and other buff discussion from GhostcrawlerThe forum dev with the mostest ruffles a few buff feathers. Features Guildwatch: Topping meters on every character, every nightDrama, downed, and recruiting news from guilds around the realms. The Queue: Last ritesOur Q&A column answers what to do with just one month left in the game, and other reader questions. Ask a Lore Nerd: More Scourge loveSome people know some lore. The Lore Nerd knows all. Scattered Shots: Hunter changes in 3.0.9 and 3.1Our Hunter column examines the future of the ranged DPSers. WoW Rookie: Will my computer run WoW?Unsure if your PC will play? Let our beginner column help you out.

  • Replenishment: What are the odds?

    by 
    Eliah Hecht
    Eliah Hecht
    02.03.2009

    There was a recent flurry of interest surrounding the Replenishment mechanic due to Ghostcrawler's statement that "we assume that you have Replenishment available to your raid." He said that it doesn't mean raids will be undoable without it, but that they're tuned assuming you have it, and if you don't, you'll need to out-gear or out-skill the raid, or else you'll have problems. In this post, I'd like to look at just how easy it is to get Replenishment in your raid. There are three Replenishment specs: Retribution Paladin, Shadow Priest, and Survival Hunter. As you can see, they're all DPS specs. Historically speaking, these specs were probably selected because they had been viewed as suboptimal for raiding (in the case of Survival and Ret), or because they had been valued for their mana regeneration (in the case of Shadow), although at the moment all three of these specs have competitive DPS and don't really need group utility to prop them up. Unfortunately, GC never clarified whether he was talking about 10- or 25-person raiding, so I'll examine both. I will make the simplifying assumption that the 30 specs are equally distributed in the raiding population: any given character is 1/30 likely to be of any given spec. Put another way, each spec enjoys a 3.3% share of the character base. I know this is not actually true, but it's a very helpful simplification and I don't think it will distort my numbers too much. Edit: Yes, I'm also assuming every Survival, Shadow, and Retribution raider has the relevant Replenishment talents. I think this is a pretty safe assumption.

  • Replenishment is mandatory and other buff discussion from Ghostcrawler

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.31.2009

    One of the major overhauls heading from Burning Crusade into Wrath of the Lich King was the consolidation of buffs and debuffs. In an attempt to keep raid groups from thinking they had to bring one specific class to get one specific buff or debuff, Blizzard switched some spells up, gave buffs to more classes, and made them unstackable, the result being that one can take one of a certain handful of class and specs to get the buff or debuff they desire, in theory giving a raid more choice about who they bring. Still, the buffs and debuffs remain, and Ghostcrawler has been having some pretty interesting discussions about them in the past few days. To start with, he came out and said it pretty plainly: Replenishment is Mandatory. Blizzard will balance fights under the assumption you have Replenishment much as they do under the assumption you have a tank. In the short term, this means your raid is probably going to want to find a Shadow Priest, Retribution Paladin, or Survival Hunter if they haven't already.

  • The Queue: The spirit of betrayal

    by 
    Alex Ziebart
    Alex Ziebart
    12.10.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Today, I'll cut the crap and not pretend to be funny, for your sake. Tomorrow, though? Tomorrow, the gloves come off. I will pretend to be absolutely hilarious until the cows come home.matthew asked... So I did a quest in Sholazar to kill Artruis and accidentally changed from Oracle to Frenzyheart. How exactly do I change back to oracle because I want to get the egg?

  • Ask A Beta Tester: Spirit, AoE, and raid loot

    by 
    Allison Robert
    Allison Robert
    11.08.2008

    I'm going to start off this AABT by stealing a question that Alex actually took last time, mostly because I started laughing when I read it yesterday. I have, oh, conservatively, billions of Wrath screenshots on my hard drive at this point, but there's one I remember all too well.Marathan asks... Some time ago, there was a talk about new player character models for Wrath - and even some bugged pictures. So the question is, are they going live? Are we finally going to get improved graphics on our characters?As Alex wrote, Blizzard used one beta build to test the ease of implementing new skins and some of them...didn't turn out too well. Imagine you're me and you get a beta key. Budget a few hours of anticipatory excitement while your main copies over. She's a 70 Tauren Druid who has been with you since day one, your sole 70, and you think she's the most beautiful thing in the game even if to everyone else she's an ungainly 8-foot heifer. Now imagine booting up the Wrath beta for the first time and being horrified to see your beloved character with a Glasgow smile, like the developers had seen the Joker in The Dark Knight and thought, "Hey! We could make that work!"Holy water did nothing. Neither did crucifixes, garlic, a wooden stake, waving the Bible in the direction of the laptop, or sobbing quietly in a corner.On the plus side, here was finally something in the game to which Tauren cat form was an actual graphical improvement.

  • Patch 3.0.2 primer for Retribution Paladins

    by 
    Zach Yonzon
    Zach Yonzon
    10.17.2008

    Let's face it. Retribution blows.Blows things up, that is. Out of all the trees -- and I mean all including the other classes -- no tree got more love than Retribution in the Echoes of Doom patch. For many of us, it's been a long time coming. No other class spec has been the butt of more jokes and the target of such derision as Retribution. Not anymore. Not in Patch 3.0.2 and the days leading up to Wrath of the Lich King. Retribution deals so much pain that we've sent the rest of player base running to Ghostcrawler crying for a nerf. And we're getting nerfed. To the ground.Don't panic. The changes are really, mostly aimed at PvP Paladins -- okay, that's me -- but will largely leave Paladin PvE damage output the same. That's excellent news. Because I've grown accustomed to the idea that quite a lot of you guys prefer PvE to PvP, we'll take a look at a PvE Retribution build that will make you the darling of your Heroic runs and more than welcome in raids. Let's bring on the pain after the jump.

  • Patch 3.02 for Restoration Druids, part 1

    by 
    Allison Robert
    Allison Robert
    10.14.2008

    The single biggest change for most restoration Druids with patch 3.02 will be the disappearance of at least four commonly-used PvE and PvP specs: 8/11/42 (the traditional resto PvP spec) 11/11/39 (Resto PvP with Insect Swarm) 13/11/37 (Resto PvP with Insect Swarm and Nature's Reach) 11/0/50 (PvE Tree of Life with Insect Swarm). The first three are kaputski because Feral Charge is now a 21-point talent in the feral tree, and the last three are bye-bye because Insect Swarm is now a 21-point talent in the balance tree. If you still want talents from the balance tree especially, you'll have a ton of stuff to play with (frankly I ran out of space here to discuss the new restokin specs but we'll cover it as soon as we can), but for the moment we're only going to concern ourselves with stuff squarely in the Restoration tree. Shifting Perspectives later today will have a full run-down on moonkin in patch 3.02 and Wrath. Otherwise, there's still a ton of new stuff for tree Druids in this patch, including a resurrected Tier 3 set bonus, a vastly-improved Tree of Life form, an out-of-combat rez, and an insane +haste buff to two of your most-used spells. If you also want a look at what early 5-man healing in the beta is like as a resto Druid, head here.Read on for a comprehensive look at the new healing and mana regeneration mechanics, Restoration abilities, talents, and glyphs!

  • Ask a Beta Tester: Soundtracks, trinkets, and travel

    by 
    Alex Ziebart
    Alex Ziebart
    10.01.2008

    Welcome back to Ask a Beta Tester! We'll jump right into things today with Graham's question... What is the music like in Dalaran? Is there a web site where I can hear some/all of it?Dalaran's music is some kind of weird cross between Draenei-style and Human-style music. It's like they picked up Stormwind City and dropped it on Azuremyst Isle. I don't think there's anywhere that you can download the entire Wrath of the Lich King soundtrack yet, but for sample you can stream just about anything on Songza if it's somewhere on the intertubes. And really, nowadays, what isn't?

  • Ask a Beta Tester: Championing clarification, raiding, and more

    by 
    Alex Ziebart
    Alex Ziebart
    09.23.2008

    Quite a few people wanted some clarification on the Championing system mentioned in previous editions of Ask a Beta Tester, so I'll try to do just that: The Championing system is not retroactive, and by that I mean old factions are not included in it. You can't use this to grind Orgrimmar or Honor Hold or whatever in level 80 dungeons. It only applies to Wrath reputations, and so far, not even all of those. It only counts towards the 'big four' of Northrend as far as I can see. Those reputations are: The Kirin Tor, The Argent Crusade, The Knights of the Ebon Blade, and the Wyrmrest Accord. You should be able to get really, really high reputation with the Valiance Expedition/Warsong Offensive just through questing, but I wouldn't be surprised if we saw a Tabard for them soon, too. The little people like the Kalu'ak are, so far, not included in this system.Read on for more answers to your questions!

  • [EDITED] Paladin changes in Beta build 8962

    by 
    Zach Yonzon
    Zach Yonzon
    09.18.2008

    Unlike last build, where Paladins got so many important changes it took me two posts to cover them all, we get just a little love this Beta build. So little, in fact, that I didn't bother writing it up until now. For those curious Paladins, however, here are the goodies (and baddies) that popped up in Beta build 8962.ProtectionHammer of the Righteous was changed from a triple-target Crusader Strike -- which was kind of silly, really -- into a weapon strike that works off DPS as base damage. The spell now reads: "Hammer the current target and up to 2 additional nearby targets, causing 3 times your main hand damage per second as Holy damage." Which means that even fast one-handed weapons work well with the spell because it calculates from DPS. It makes perfect sense and is a definitive step away spell damage weapons, which traditionally have low DPS. Meanwhile, Improved Devotion Aura's healing effect was also buffed to a maximum of 6%, up from 3%, and Toughness was nerfed to a 30% duration reduction for all movement impairing effects.

  • Shadow Priest changes and glyphs in beta build 8962

    by 
    Alex Ziebart
    Alex Ziebart
    09.18.2008

    Last night's beta patch brought a new round of Shadow Priest changes and glyphs (along with every other class), some good and some bad. Some of them are rather exciting like the addition of Devouring Plague to our repertoire and the changes to Dispersion, but I'll let you dig right into things. Devouring Plague cooldown has been reduced to 30 seconds (down from 3 minutes) and has had its mana cost greatly reduced. Holy cow. Not only did they make the awesome move of finally getting rid of the horridly unbalanced Priest racials, but Devouring Plague will now be firmly in every Shadow Priest's damage rotation. Not only will this be a solid DPS boost, but the healing on it will be fantastic to offset how often we Shadow Priests like to punch ourselves in the face.

  • Skill Mastery: Divine Storm

    by 
    Zach Yonzon
    Zach Yonzon
    09.10.2008

    Early on during the Wrath Beta, when the new Paladin talents were unveiled, a collective girlish squeal of delight was heard throughout the world as every Retribution Paladin read the description for Divine Storm. Except for me, that is. I let out a very dignified squeal when I read this:Divine StormRequires 50 points in RetributionAn instant weapon attack that causes Holy damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 20% of the damage caused.First of all, understand that Paladins are a glorified auto-attack class. Unlike other melee classes with a plethora of strikes (sorry, Enhancement Shamans, I know you're in the same boat), Paladins rely on the swing timer and insert the occasional, short-ranged Judgement in between. Retribution Paladins have one additional button to press, the 41-point Crusader Strike, but otherwise it's an auto-attack affair. This new spell, the 51-point granddaddy in the Retribution tree, hits numerous birds with one stone -- it's another activated strike, raising DPS; it can hit multiple targets; and it provides minor raid utility with AoE healing.

  • The Light and How to Swing It: Paladin 3.0

    by 
    Zach Yonzon
    Zach Yonzon
    08.31.2008

    It's pretty exciting, isn't it? Patch 3.0 is coming, well, "soon™" according to Blizzard. Considering that our favorite class hasn't gotten a second pass, it might be a bit premature to talk about Paladin changes when the pre-Wrath patch finally hits. That said, it looks like more than a few new talents will make it at least into the PTRs more or less intact. Hopefully and changes we'll see during our second pass will be tweaks to numbers and some mechanics refinements but hopefully no major changes.Assuming that most of the changes push through, we should expect a completely different Paladin in the coming months. Even without taking the new talents into account, there are baseline changes that should make gameplay technically different. The most significant change, of course, is in the way Judgements work. This is the one change that will take some getting used to. First of all, there are now three Judgements and they activate the GCD. This means no more macros for Seals and Judgements, which is actually fine because of two things: first, Judgements no longer consume Seals; second, Seals now last for a micromanagement-light two minutes.

  • Ask a Beta Tester: Storms of the Divine and Thunder varieties

    by 
    Alex Ziebart
    Alex Ziebart
    08.30.2008

    Preamble is for sissies. Sallix asked...Looking at the new Divine Shield (reduces damage by 50%) will it still drop aggro or work like a shield wall-like ability? Also will Hand of Protection (reworked blessing of protection) still drop it's target's threat?Divine Shield still drops aggro. It works the same way it always has. However, Divine Protection is now a Paladin's Shield wall. Divine Protection is the Protection Paladin's 'oh crap' button now, and coupled with the new Lay on Hands, they're pretty set. Protadins are going to be in a really, really good place come Wrath. As for Hand of Protection, it works exactly like Blessing of Protection did. It doesn't "drop threat" but it does make the mob/boss stop attacking the Protected person for the duration of the buff. They mob will, as always, go back to that person if they're still on top of the threat list 10 seconds later.dave asked...Do level 70 toons start off with the max amount of rest XP when we install wrath? Or will rest XP start after the game is installed?