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  • Bury the Shovelware: Resident Evil - Deadly Silence

    by 
    Kaes Delgrego
    Kaes Delgrego
    10.29.2008

    Seeing as we're fast approaching Halloween, I thought it would be appropriate to try to find a "scary" game to examine for Bury the Shovelware. I could have easily gone the "it's so bad, it's SCARY" route, but I thought it would be nice to avoid lame sarcasm. I spent most of this week's Top 5 gushing over Resident Evil 1 & 4, which reminded me that the PSOne original was ported to the DS in early 2006. Surprisingly, I never looked into it. Perhaps it had something to do with the mixed (but not terrible) reviews it received. To get to the point, now's the perfect time to take a closer look. Is Resident Evil: Deadly Silence shovelware? Let's find out. Pedigree On paper, this project looks easily reasonable. The original was an instant classic, and this version was both developed and published officially by Capcom. They could have easily farmed this out to a lesser company, but they decided to keep it in-house. The DS is perfectly capable of supporting PSOne-era graphics and audio, as we've seen fairly impressive graphics on the handheld before. And from what I'd read before playing this version, Capcom was adding touch-based controls and minigames into the mix. Although use of the phrase "minigames" in this neo-casual market can elicit a full-hearted "uggh" from most core gamers, I had faith in Capcom as a developer. After witnessing their beautiful port of this same title for the GameCube take full advantage of the system's capabilities, I expected the same for this version.