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Titanfall's ode to 8-bit gaming is proof that robots make everything better
Need further evidence that robots improve just about everything? EA and Respawn are more than happy to provide it. They've launched Titanfall Arcade, a promotional gaming website that thrusts Titanfall's namesake giant machines into classic 8-bit Atari titles. The only working game at present is an Asteroids remake, but it proves the point -- the typically nerve-wracking space shooter becomes easy once a Titan's weaponry comes into play. Tributes to Centipede and Missile Command are coming in the future. The arcade is primarily meant to whet your appetite ahead of Titanfall's release next week, but we'd say it's worth a visit even if you don't plan to buy the game -- it's a nostalgic gaming experience without the frustrating difficulty levels that often come along for the ride.
Xbox One gets its first price drop, now £400 in the UK
The Xbox One hasn't been selling as well as the PlayStation 4 on a global level, and that's partly due to pricing -- in the UK, Microsoft's system costs a lofty £429 ($713) versus Sony's £349 ($580). That gap is about to narrow, though, as Microsoft plans to cut the Xbox's price to a slightly more reasonable £400 ($665) on February 28th. The company isn't leaning solely on that lower price tag to attract gamers, either. It's also releasing a special Titanfall Xbox One bundle (shown here) that includes both a download code for Respawn's shooter and a month of Xbox Live Gold for the same price as the regular console. Americans can expect this limited edition system to ship alongside the game on March 11th, while Brits should get it on March 14th.
Titanfall special edition Xbox One controller drops this March
Hey, Xbox One Day One Edition owner, we get it: you're into special editions. So how about if we told you there's another opportunity to own yet another piece of "limited edition" swag for your Xbox One? That's exactly the news we've got today, as Microsoft and Respawn Entertainment worked together to create the limited edition Titanfall-themed Xbox One gamepad seen above. Like Titanfall, it'll be available this March and it'll cost over $60. There are some flowery quotes about how it's supposed to look like military tech from the game and stuff, but you really just wanna ogle the gamepad from every angle, right? We thought so. Gallery's below, Vine's after the break.
Titanfall reaches Xbox One, Xbox 360 and PC on March 11th
The many gamers buying an Xbox One for Titanfall (or don't mind the Xbox 360 and PC versions) can now mark a date on their calendars: EA says that the shooter will reach North America on March 11th, 2014. While that's more than four months away, the company is offering a Collector's Edition that just might encourage a few pre-orders among well-off players. If you can spend $250 -- yes, that's half as much as an Xbox One -- you'll get an 18-inch, LED-lit Atlas Titan figurine that's likely to be the centerpiece of your gaming den. You'll also receive an art book and a large schematic poster. You'll want to act quickly if you like the idea of a miniature (albeit stationary) robot, though. EA says that the Collector's Edition is available in "extremely limited" numbers, which suggests that supply will run out by launch day.
Respawn Entertainment talks Xbox Live Cloud, praises its multiplayer servers
Microsoft's been quick to point out how it's beefing up the Xbox Live Cloud in preparation for its next wunderconsole, and now Respawn Entertainment is stepping in to detail just what Redmond's architecture means for multiplayer on Titanfall. The firm's Jon Shiring, who works with the game's cloud computing integration, says that the next-gen title boasts vastly improved online play since it leans on Ballmer and Company's cloud hardware instead of users to host sessions. By taking advantage of Microsoft's servers, the futuristic shooter benefits from more reliable bandwidth, snappier matchmaking times, extra CPU power and the elimination of latency-based host advantage and hacked-host cheating, to boot. Naturally, using dedicated servers can cost a ton, but Respawn says Microsoft managed to keep things comparatively inexpensive for developers, in part thanks to its Azure tech. For the dev's comprehensive write-up on just what this revamped Xbox Live architecture may mean for gaming, click the source link below.