rewards-system

Latest

  • Breakfast Topic: The ninja problem

    by 
    Mike Schramm
    Mike Schramm
    10.31.2009

    The new LFG system is certainly great, but there's one problem with random PuGs that I'm sure it won't fix, and that is of course the problem of ninjas. As long as random people are getting into groups (and with the new rewards system in place, there'll be plenty of that), some of them will always find the loot more tempting than keeping their reputation clean. So what's the solution? Obviously, over on Guildwatch, we've been covering people shouting out names and guilds on the forums for a while, but as we've also reported a few times over there, that barely helps -- even if people do remember a ninja on their server, one name change later and they're gone. A few guildleaders over on Jubei'thos have tried putting a site together to track known ninjas on the server, but even that has issues; it's tough to avoid false positives, even if you do require screenshots. But surely there must be a solution, so let's put our heads together: a debuff? Something like the group vote-kicking system that's coming in patch 3.3? If Blizzard wanted to really go for fair, they could just take the Need-before-Greed system and turn it into straight Need: if an item matches your class and spec, you get a roll (with items everyone can use giving everyone a roll), and the best roll always wins. You can turn it off (for a Master Looter-style raid), but for PuGs, why even bother with a Need/Greed difference? What do you think?

  • Rumor: Achievements Unlocking Rewards for Gamers?

    by 
    David Dreger
    David Dreger
    01.29.2007

    Deacon Blade of Unscripted360 broke a very interesting story this morning. Apparently, he and some fellow MVPs came across at "torn document" that contained intriguing ideas for the future of the Xbox 360, and more importantly, its Achievement and gamerscore system. According to Deacon, Xbox is working alongside sponsors to initiate a program in February to reward gamers for their Achievements. Participation is free of charge, and the number of prizes are limited, although you will need to register to get in. We don't know if this will be limited to Xbox Live Gold subscribers, or open to Silver as well, but don't be surprised if only paying customers are eligible. Gamesaving was also brought up on the document as a "top priority", and will supposedly be taken care of.All in all, the release of this information seems a little fishy. It's very likely that Microsoft gave the go ahead for its high ranking community members to give a few tidbits of information without revealing much more than the concept. Deacon, and the others at the event probably know more than they're letting on regarding the program, and just want to leave people wanting more and thus building hype. Well, it's working. We're excited about this opportunity for casual and hardcore gamers alike to get free stuff for playing games, what about you? And how do you expect Microsoft to circumvent the current, albeit neutered, gamesaving from exploiting the idea of rewards?