rogue-cataclysm

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  • Encrypted Text: The rogue guide to gear customization

    by 
    Chase Christian
    Chase Christian
    01.05.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Email me with any good screenshots or questions you have! Back in the good old days, rogues were stuck with whatever leather gear that happened to drop. It didn't matter if it had spirit or strength on it, as we really had no other options. We could augment our pieces with a few different enchants, but even those were better suited for warriors. While sometimes it seemed as if there were a random number generator churning out tier loot, we happily scooped it up anyway. The class, and everyone else, was at the mercy of the itemization gods of Blizzard. Times have changed quite a bit since those days. While we're still not able to craft custom pieces of gear tailored to fit our every need, we're not stuck with caster stats anymore. With the number of dungeons and bosses available, combined with the addition of justice points, there are a ton of options for nearly every slot on our character sheet. Enchanting has grown to encompass most of our gear, while reforging and the gem system have taken gear customization even further. Not only is there more gear to be had, but the gear we do get is much more malleable, allowing us to pick the perfect combination.

  • Encrypted Text: Rogue mechanics for the Cataclysm era

    by 
    Chase Christian
    Chase Christian
    12.01.2010

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any rogue questions you may have. After writing Encrypted Text for over two years now, I have gotten into the groove of writing about rogue life at level 80. I've talked about all about armor penetration's various iterations (and eventual removal) and where to snag the best leather gear with your emblems justice points. We've discussed the trade skills that best suit the discriminating rogue and how to hide from our would-be assassins and their Turkey Shooters. However, all that is about to change. Blizzard has implemented a ton of changes that affect the rogue class in serious ways. Cataclysm is by far its most ambitious expansion yet. With such a huge delta between what was and what is, the transition is going to be a bit rough as we cope with the post-Shattering world. Poisons have been streamlined (again), our Stealth was buffed significantly, and our talent trees were redesigned from the ground up to ensure that each spec provides a useful raid buff. I think it's safe to say that the rogue as we know it has evolved.

  • Encrypted Text: Playing your rogue in patch 4.0.1

    by 
    Chase Christian
    Chase Christian
    09.15.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new PTR and the upcoming patch 4.0. If you haven't heard, there's a new public test realm in town. It's riding on patch 4.0.1, the fabled pre-Cataclysm patch that contains a ton of class and stat changes. While you still can't fly in Azeroth and goblins are still just NPCs, you can experiment with the future of the rogue class without waiting for a rare beta invitation. As a rule of thumb, any changes that don't add content like quests or zones are in, while anything specific to Cataclysm, like archaeology, is out. It's important to note that patch 4.0.1 is not intended to be balanced in any way, shape or form. It effectively marks the end of competitive PvE and PvP until Cataclysm's release, and I can guarantee there will be class mechanics that are simply out of tune. What you should be focusing on are the changes to our class, how they function and how some of the new systems work in practice. Also, remember that it's your duty as a rogue to exploit any variations in power to kill as many of the opposing faction's members as possible.

  • Encrypted Text: The energy resource system

    by 
    Chase Christian
    Chase Christian
    08.11.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, I'm talking about my experiences in as a beta tester. I love energy. Of the three different resources in WoW at level 60, energy was definitely the best around. While death knights may argue that runes are more fun, they suffer from up to 10-second lockouts on some abilities once a particular rune is used up. Some hunters in the Cataclysm beta have claimed that focus is the best thing to happen to their class since pets. That's fine, but energy doesn't require us to play the regeneration minigame to ensure that we're producing enough. Energy is simple to model and even simpler to use; no ability is more than 6 seconds away. The system has seen constant upgrades since its humble origins, though its core functionality has remained unaltered. It's become a crucial part of our mindset, and it defines the experience of playing a rogue. I had an old friend that used to say that all true rogues set their watches to only tick every 2 seconds. What is about energy that keeps it marching on so reliably?

  • Encrypted Text: One rogue's beta story

    by 
    Chase Christian
    Chase Christian
    08.04.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, I'm talking about my experiences in as a beta tester. I have a confession to make. I'm typically one of those people who quit WoW for a few months between expansions. I give myself some time to catch up on games that I've been neglecting and work on any projects at home. I find that I'm actually more excited for the next expansion when I've been out of the loop for a while, as I'm absolutely overwhelmed by shiny new things that I never saw coming. I didn't even start playing the The Burning Crusade for a few weeks after its release, and I let my overachieving friends help me level instead. But that was before I received my Cataclysm beta invite. I'll admit that I'm new to beta testing, and I've been feeling my way around in the dark quite a bit. My first mission was to get my rogue's action bars in order. It turned out to be pretty easy, since I bind nearly everything, and I don't need to go clicking on any abilities. It's taken me a while to get used to playing without addons, and using the default UI is still a frustrating experience. I'm used to having so much more data at my fingertips, but I wasn't going to let that stop me from taking a tour of Hyjal.

  • Encrypted Text: Why good rogues take bad talents

    by 
    Chase Christian
    Chase Christian
    07.21.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the effect of utility talents on a rogue's psyche. If you've been reading my column regularly, you know that DPS should be the main focus of any raiding rogue. As a "pure" DPS class, we're really required to do amazing DPS or risk being sidelined for more useful classes. We're designed around the concept of maximizing DPS, and using spreadsheets and theorycrafting has become a core part of our class culture. I love putting my new gear upgrades into one of Aldriana's sheets and figuring out how to flex my gems and balance various stat caps. I know that there are a ton of rogues who feel the same way. So why are rogues in the Cataclysm beta wasting talent points on Improved Gouge and Blade Twisting then? Why has the development team chocked our talent trees so full of fluff that we're forced to pick up junk talents just to progress down our trees? We don't need talents like Reinforced Leather if our healers are doing their jobs, and why make raiders pick up PvP talents like Improved Kick? Does this mean that Blizzard failed when trying to streamline the talent trees? Actually, it means exactly the opposite: they've succeeded in every possible way.

  • Encrypted Text: Rogue survivability in Cataclysm

    by 
    Chase Christian
    Chase Christian
    07.07.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new ability Recuperate and how it's going to change the class. The veil of NDAs surrounding the Cataclysm has fallen, and the community at large is now privy to all of the juicy details of what Blizzard has in store for us. I have been reviewing the changes that rogues can look forward to, and I've been excited so far at what I've seen. While I still want to get the opportunity to test Smoke Bomb's exact mechanics first hand, I am still waiting with many of you for a beta invitation. I have high hopes for the spell, but I've been satisfied browsing our new abilities on Wowhead. One spell that I'm really excited about is Recuperate. We only originally knew that it would be a self-healing finisher, and that was about it. Now that all of the specifics are released, I'm even more excited to acquire this spell. Rogue survivability, outside of our cooldown-induced periods of invulnerability, has been a hot topic for rogues since diminishing returns were put into the game. With our stunlock losing a few seconds in Cataclysm, being able to survive an active opponent will become even more important.

  • Encrypted Text: Add the finishing touches to your rogue

    by 
    Chase Christian
    Chase Christian
    05.12.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about how to make sure your rogue is ready for the next expansion! If you've been following along with the recent news in the WoW stratosphere, you know that patch 3.3.5 is currently being tested on the PTR. Included in this patch is the new Ruby Sanctum raid dungeon, which is very likely to be the last raid that we'll see this side of the Cataclysm. While I think it will be more of a Sartharion-like raid and less of an actual progression instance, the fact is that after Halion and company go down, Deathwing's emergence will be soon to follow. I talked last week about how the various trade skills can enhance your rogue in a multitude of ways. While these are certainly some of the more tangible benefits you can receive by working on your character's progression, there are several other ways to make your rogue all it can be. With Icecrown Citadel on farm status for many guilds, you might have some free time to start rounding out your rogue for Cataclysm's imminent release. Read on for a few pointers on how to get yourself into top shape for the upcoming expansion.

  • Encrypted Text: Smoke bomb vs. joke bomb

    by 
    Chase Christian
    Chase Christian
    04.28.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about our upcoming Cataclysm ability at level 85: Smoke Bomb! I've been poring over our Cataclysm class review over the past few weeks, trying to glean any hidden information out of the developers' commentary. I am glad to see an emphasis put onto more active defenses and several changes that should take our survivability to the next level. Most of their ideas are pretty simple: Combat Readiness is going to let us survive being focus-fired and force our opponents to choose another target instead. I still have one burning question about rogues in the next expansion, and it's one that I may not be able to answer until the beta testing begins. How powerful is Smoke Bomb? When first saw it, my initial reaction was surprise. Blizzard was really adding yet another cooldown to my already taxed keybinding setup? However, after reading some of the developer feedback on the ability, I have the feeling that this could be the sleeper ability of Cataclysm. It's got the potential to do something truly unique: no other class can prevent targeting. While I had hoped for a Death Grip clone like Scorpion's Grapple, I think that once we learn to true potency of this spell, we'll be satisfied with our level 85 ability and its usefulness. The question still remains: What will Smoke Bomb be capable of?