rogue-poisons

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  • WoW Archivist: Launch classes' 9 biggest aggravations, part 2

    by 
    Scott Andrews
    Scott Andrews
    05.24.2013

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Vanilla WoW is properly considered the golden age of this beloved MMO. The evolutionary ideas behind the game were exciting, the art style was fresh, and the world was full of mysteries. Some yearn for a return to that time. But many forget that classes at launch suffered from some truly aggravating designs. Last time on Archivist, we looked at priest racials, hunter mana, warlock shard farming, and shaman weapon skill resets. This week, we review the most aggravating aspects of warriors, mages, druids, rogues, and paladins. Warriors: The leather conundrum Let's be fair: warriors, for the most part, had it pretty good in vanilla. Back then, they were the only class that could viably tank and their DPS was better than most hybrids. Rage had its share of problems early on, it's true, but the mechanic worked -- warriors just needed more of it. Stance dancing was annoying to some but the mark of a pro to others. Warriors also had a crippling bug at launch that would register all enemy dodges and parries as misses, preventing skills like Overpower from ever proc'ing. The bug made early leveling painful, but it was solved a few months after launch. The biggest aggravation for warriors throughout vanilla -- and beyond -- was leather.

  • Encrypted Text: More rogue poison news from Ghostcrawler

    by 
    Chase Christian
    Chase Christian
    03.07.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Two weeks ago, I asked you to throw out everything you knew about rogue poisons. I was being silly, because I know that would be a lot to ask. Many of us have spent years learning the intricacies of the poison system, studying PPM charts and evaluating our options. Unfortunately, it looks like there was actually no hyperbole in my original request. With the latest round of info we've received, every single poison mechanic in the game will be overhauled in Mists of Pandaria. We already know about the new lethal/non-lethal designations and how we'll be able to have two poisons on both of our weapons at all times. We already know that poisons will be critting for double damage in Mists and that their crit chance will be calculated based on our melee crit rate. These improvements are just what we needed to increase our utility options and to boost crit's viability as a secondary stat. In addition to these sweeping changes to poison crit mechanics, we've learned that poison's hit mechanics are also being revamped.

  • Encrypted Text: Rogue poisons dramatically redesigned in Mists of Pandaria

    by 
    Chase Christian
    Chase Christian
    02.22.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Throw out everything you know about rogue poisons. No, we need to go deeper than that. Throw out everything you know about rogues altogether. In the past few days, we've seen more blue posts on the official rogue forums than we'd seen since Cataclysm's launch. Poisons have been at the heart and soul of the rogue kit from day one. Even though parts of the poison system have changed over the years, the general concept has always remained the same. Let me blow your mind: In Mists, you can have two poisons on each of your weapons at once. Let me do it again: All poison proc rates will be percentage-based. And a third time: Poisons are no longer applied to your individual weapons but to both weapons at once. What does it even mean to put your poisons on both hands at once? What in the world am I supposed to write this column about if nobody's asking which hand to put Deadly Poison on any more? I'm going to slip and tell some new rogue that IP/DP is the best, and he's going to laugh and call me an old man.

  • Encrypted Text: How PoisonSwapper shaped rogues forever

    by 
    Chase Christian
    Chase Christian
    11.09.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Rogues are a pure DPS class, which means that all three of our ability trees are DPS-focused. We don't have the capability to heal or tank, and our ranged attack arsenal is weaker than a hunter's argument that he deserves a Crystallized Firestone for his Ranseur of Hatred. While there are other pure DPS classes like the mage and warlock, rogue specs have more in common than fire and arcane or destruction and demonology. Our combo point rotation system defines each talent tree's playstyle, and many of our signature spells are shared between all specs. Because of the similarities between our specs, there are several concepts that apply to all rogues. I've called these axioms, rules, and laws in the past, but the truth is that they're not always inscribed in stone for everyone to read. I'm talking about the knowledge that established rogues take for granted, as we're so used to our habits that we forget why we started them in the first place.

  • Patch 3.0.2 graveyard

    by 
    Mike Schramm
    Mike Schramm
    10.14.2008

    There's a lot of great stuff incoming with patch 3.0.2, but there's a lot of stuff leaving as well -- here's a rundown of what we'll be missing after today. The Zul'Aman bear mount. Yes, if you haven't picked one up yourself (or paid to get one from another guild), you're out of luck. The bear mount has been replaced with other loot, so you'll have to wait until Northrend (or go for the new TCG or BlizzCon mounts) to ride a bear. The Alliance Onyxia key quest, and any other quests that mention the missing king of Stormwind. The king is back in town (or will be soon), so any references to Varian Wrynn not being around any more... aren't around any more. Naxxramas. It's gone up north (or will soon -- we know that some people actually made sure to log out in Naxxramas, so hopefully they didn't completely disappear into the ether. Dalaran, that big purple bubble in the Arathi Highlands Hillsbrad Foothills. In its place, there's nothing but a crater, because the whole city has flown North as well. That 1% chance to miss with spells that all mobs had. In an effort to take a little bit of randomness out of the game, you can now beat spell misses with hit rating. Rogue poison making. No more making poisons, rogues -- now you just buy all your poisons straight from vendors. The old Hunter pet training system. It's been replaced with the new (and really awesome) pet talent system. Mages, contrary to rumor, are actually not getting removed from the game. But it's bye-bye to bears, potions, and pet training -- it's going to be a very different game when you log in for the first time after patch 3.0.2 hits.Update: We even missed some -- more after the break. Patch 3.0.2 "Echoes of Doom" has landed and WoW Insider has you covered. From patch notes to talent guides for every class to fixing your addons to 5 easy achievements you can snag right now. Make sure to check out the latest news.