round-robin-is-fail

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  • The Summoner's Guidebook: LoL World Championships finally enter the quarter finals

    by 
    Patrick Mackey
    Patrick Mackey
    09.26.2013

    I will be completely honest. I was really getting sick of the group stage of the League of Legends Season 3 World Championships. It was dragging on for too long, especially when the advancing teams had been virtually locked in well in advance. Only Gambit and Ozone were in a position to actually fight for a top spot. OMG, SKT1 and Fnatic had locked in their spots and we were subjected to matches where pros ran goofy compositions and stopped trying to win. Now we're in the actual tournament portion of the event, and the eight teams in the top spots all really deserved their places. With the exception of one matchup, all of the quarter final matches were extremely close, nail-biting games. It is easier for for me to point out which matches are not worth watching than it is to point out the really incredible matches because the majority of the games were utterly fantastic. I was on the edge of my seat constantly.

  • The Summoner's Guidebook: LoL Season 3 World Championships' group stage

    by 
    Patrick Mackey
    Patrick Mackey
    09.19.2013

    I am at a bit of a disadvantage here. At the time I'm writing this, the group stage isn't over, but you guys will be watching the last of it around the time you read this. Regardless of the time delay, there have been some great matches at the League of Legends Season 3 World Championships. The matches haven't been the only thing good about the tournament. Riot has added a lot of presentation quality, including pro interviews and an analysis desk. In spite of some minor technical issues, this has been a very solid tournament thus far.

  • The Summoner's Guidebook: LoL's World Championship fiasco alienates fans

    by 
    Patrick Mackey
    Patrick Mackey
    10.11.2012

    I'm a big fan of e-sports, but League of Legends is currently one of the worst e-sports to garner a major scene. This isn't because the game is bad, though some aspects of LoL's Classic gameplay are bad for e-sports. It is universally because most LoL tournaments are poorly run and organized. A badly run tournament can ruin everything, regardless of how good (or bad) the game being played is. I would expect more from Riot Games, which creates and publishes League of Legends and which has a vested interest in fostering competition for the game. However, the studio seems to have learned absolutely nothing from very successful e-sports tournaments such as the Evolution Fighting Championships, the GOMTV Star League, and OGN's The Champions. All of these tournaments have better seeding structure and better venues, which contribute to a better overall event. Why can't Riot learn from these very successful events?