royal-guards

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  • The Art of Wushu: Tricks of the royal chains

    by 
    Patrick Mackey
    Patrick Mackey
    01.01.2014

    Soul Chasing Claw is one of the most common and hated styles in Age of Wushu, and last week we went over many ways to counter it. However, on the flip side there are a lot of options for trickery. Like most ranged styles, Soul Chasing Claw is devastating as a switch to a melee style. Its main weaknesses are well-known, so cunning is needed against a skilled enemy. Fortunately, it has a lot of advantages. The chain pull is near-instantaneous, so you only need the right opening. It's technically possible to pull people out of the startup of moves like Submerge the Lotus, though it's kind of difficult in practice since the pull has a minimum range. It's a powerful tool, and we'll discuss a lot about getting the most out of it today.

  • The Art of Wushu: Chasing down Soul Chasing Claw

    by 
    Patrick Mackey
    Patrick Mackey
    12.18.2013

    Soul Chasing Claw is the eponymous skill of Royal Guards and one of the most frustrating styles to counter for a new player. It's a nice, robust style with clear strengths and weaknesses, and it's one of my favorite styles in Age of Wushu even though I don't use it myself. Unfortunately, Soul Chasing Claw feels a bit unfair when it's used against you at first. It has long-range, high-damage combos that seem unstoppable, but for the most part it's smoke and mirrors. It's simply a set of tools that are useful rather than all-powerful. Most RGs that rely exclusively on this style are easy to beat for experts, but it is a useful addition to any external Yang martial artist's toolkit.

  • The Art of Wushu: The right martial arts school for you

    by 
    Patrick Mackey
    Patrick Mackey
    01.16.2013

    Normally at Massively, we start off a column by linking to relevant community sites and information resources for a game. Things are a bit different with Age of Wushu, however. Aside from the main community site and the wiki currently under construction, there isn't much information about the game available in English. Running biweekly, The Art of Wushu will help you navigate the sprawling Wushu sandbox. This week, we'll be looking at the various martial arts schools in the game and which schools to select in order to fit your preferred playstyle. While we can't go over each school's intricacies in depth, we'll do our best to give you a brief primer on what you can expect as a member of a particular school.

  • New Age of Wushu trailer highlights game's eight schools

    by 
    MJ Guthrie
    MJ Guthrie
    01.15.2013

    One of the first major decisions a player comes to in the free-to-play martial arts sandbox Age of Wushu is which of the eight different schools to join. Have a penchant for panhandling? Perhaps you'd prefer the Beggars. Maybe the muses inspire you; then Scholars would be the best bet. Or if you prefer poisons, you'd fit in with the Tangmen. If none of those tickle your fancy, you can belong to the Wudang, Royal Guards, Wanderer's Valley, Emei, or Shaolin. Still undecided? Snail Games has released a trailer of the schools, giving players get a glimpse of each one. Take a peek after the cut.