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  • Rows of racks at Meta's AI Research SuperCluster supercomputer.

    Meta says its new AI supercomputer will be the world's fastest by mid-2022

    by 
    Kris Holt
    Kris Holt
    01.24.2022

    It's using the AI Research SuperCluster to develop new experiences for the metaverse.

  • The Soapbox: RuneScape is a proper MMO

    by 
    Brendan Drain
    Brendan Drain
    10.09.2012

    Most of us will remember RuneScape from its first incarnation: a tiny and blocky world with simplistic gameplay, no sound, and only a handful of quests. The product of two brothers operating out of their parents' house in Nottingham, the original version launched in 2001 and slowly carved out its niche as a game for kids that could be played in a web-browser. RuneScape has a special significance for me as the first MMO I ever played, and it's responsible for starting my life-long love affair with online gaming. A whole generation of gamers grew up with that primitive, blocky world and eventually left for more polished games. But RuneScape has grown up too -- and boy did it have a growth spurt! Today's RuneScape bears little resemblance to the classic version many of us played as kids. The graphics are now considerably better, the world map is about five times the size, and it has features most people dream of getting in their favourite MMOs. RuneScape now has player housing, guild halls on huge floating islands, a full player-designed battleground system, procedurally generated dungeons, regular content updates, and 186 quests packed full of British humour. People sometimes say that RuneScape isn't a proper MMO like World of Warcraft, but I'd argue that it's actually more worthy of its "massively multiplayer" title than most of the MMOs released in the past decade. In this editorial, I look at just how far RuneScape has come and argue that RuneScape may be more worthy of being called a proper MMO than some triple-A releases.

  • RuneScape: Seventh anniversary retrospective

    by 
    Brendan Drain
    Brendan Drain
    03.28.2012

    Although RuneScape officially launched in 2001, today marks the seventh anniversary of the end of the RuneScape 2 beta. This was a complete gameplay and graphics overhaul that signaled the rebirth of the game, and it's a date well worth celebrating. The past year has been filled with massive content updates that added clan support, upgradeable clan citadels, a new website, and countless new quests. Player-made battlefields put game design in the hands of players, who have used the system to produce ton of content. Understandably, most people will likely remember this year for one thing: This was the year that RuneScape beat the bots. Following the momentous Bot Nuking Day, players logged in to find a distinctly emptier world but one filled with real people. RuneFest 2011 was a success, with presentations from the game's developers and a special focus on breaking the bots. This year also saw the interesting story that the Dutch Supreme Court ruling that stealing RuneScape items is the same as theft of real life goods. In this anniversary retrospective, I look back at some of RuneScape's top news stories and game additions of the year.

  • Addon Spotlight: Slackers, beware! RSC is on to you

    by 
    Mathew McCurley
    Mathew McCurley
    07.28.2011

    Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. Are you ready to pull? The ready check says you've got the green light, people look ready, and your current raid boss stands in front of you, cruising for a bruising every moment you wait before initiating the fight. Stop. Is everyone flasked? Did everyone eat the feast? Who pre-potted on a progression encounter? Has someone dropped a repair bot that was not noticed? Are you sure that you're ready to pull? There is little more annoying than raiders giving half their effort to the team effort, 10- or 25-man raiding. It's game time, people! Stop slacking! We've got bosses to kick in the loot bags and gear to grab. Maybe with a little help from RaidSlackCheck, you can whip your cadre of nerds into shape and get these fights down at a quicker pace.

  • UWB about to get legalized in the UK

    by 
    Darren Murph
    Darren Murph
    12.11.2006

    While we Americans are probably taking for granted the legal status of ultrawideband technology while we grumble over the RIAA, MPAA, and host of other pesky agencies, the folks in Europe still haven't had a taste of UWB in their own homeland. That tidbit is getting set to change, however, as a recent meeting of the Radio Spectrum Committee reversed the decision to keep the technology illegal in the UK. Ofcom's chief technologist, Professor William Webb, was "delighted" at the approval, and he expects the decision to accept UWB across all European states will be made "within the next six months." But don't think the RSC is going to let those waves run loose, as Ofcom noted that the UK would impose "even tighter restrictions" than ones currently in place elsewhere to ensure no complications or interference during the rollout. Although the formal decision hasn't exactly been announced, all signs are pointing to a green light in the near future, and we suspect companies in the UWB game are already gearing up that 220-volt gear in anticipation.[Via Slashdot]