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  • EVE Evolved: Capital ships ruined nullsec

    by 
    Brendan Drain
    Brendan Drain
    08.03.2014

    All throughout EVE Online's lifetime, compelling stories of incredible events, daring heists, and colossal battles with thousands of players have periodically surfaced and spread across the gaming media like wildfire. Most of the recent stories have been about record-breaking battles between huge alliances of players in the lawless depths of null-security space, and each one has been met with an influx of new players who want to participate. The surprising truth behind nullsec warfare, however, is that many of those on the front lines are simply fed up with the political state of the game. In EVE's early years, the map was split between hundreds of small alliances, each of which slowly expanded its influence by conquering the star systems bordering its space. Skirmishes and pirate incursions were brief and commonplace, while border wars over territory were long and protracted affairs. Today's nullsec is a different animal entirely, with nearly the entire map carved up between two colossal mega-coalitions of alliances (N3/PL and CFC), each one internally held in a state of perpetually monotonous peace. No alliance in a coalition can break away and stand on its own for fear of being demolished by the others, and so all of nullsec is at peace with its neighbours and bored to tears by it. In this edition of EVE Evolved, I examine how nullsec got to the state it's in now and why it's badly in need of an overhaul.

  • The Soapbox: Diablo III's auction house ruined the game

    by 
    Brendan Drain
    Brendan Drain
    05.21.2013

    After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was equally to blame for the game's fall from grace following its absolutely stellar launch sales. I don't normally agree with what Jay has to say on Diablo III, but in this case he does have a very valid point. Diablo II was consistently popular for over a decade thanks to its immense replayability. At its core, D2 was a game about building new characters and gearing them up by any means necessary. Every enemy in the game was a loot pinata just waiting to be popped, and players farmed endlessly for a few sought-after unique items. You almost never found an item that was ideal for your particular class and build, but you could usually trade for what you needed via trade channels and forums. Blizzard claimed that the auction house was intended just to streamline this process, but when Diablo III launched, it was clear that the entire game had been designed to make the auction house almost necessary for progress. The fault here lies not just with the concept of an auction house but with the game designers. That's right: I'm here to argue not only that Jay Wilson was right about the auction house ruining Diablo III but also that it was his own damn fault.

  • Three stories of Mac woe

    by 
    Mike Schramm
    Mike Schramm
    08.20.2007

    Maybe there was something about this weekend, but we received not one but three stories of busted Mac stuff in the past few days. Warning, these pictures are pretty graphic, if you consider seeing computers worth thousands of dollars in disrepair graphic.First up, we have Katie W's iPhone vs. Recliner story: She was apparently sitting in her recliner at home watching a movie, and after the movie, couldn't get the footrest to fold back in correctly. After a lot of pushing (and a few sickening crunches and grinds), she got it fixed, but then figured out why it wouldn't close: her iPhone was sitting right on the metal mechanism. And it still worked! Even more unbelievable: apparently Apple hooked her back up with another 8GB iPhone for free. Then there's Nicholas' story-- he works in an Apple store, and says they had a new iMac sitting in the sun for days. He says the glass was superheated, and you can see from the pictures that the screen's color got thrown way off. But he says after putting the iMac away and powered off for about 3 hours, it was back to normal.And finally, Shawn M sent us this forum thread, which is "what happens when you run over a MacBook Pro." Yeah, pretty gruesome. Again, apparently the flatted MBP worked just fine-- only the screen and the SuperDrive had issues. The guy was, however, able to hook it up to a monitor and keyboard and had no problems. Apple didn't treat him so well, however-- they told him it wouldn't be covered and it would cost $900 to fix.Pictures of all the carnage in the gallery below. Take care of your Macs, or this too could happen to you!%Gallery-6149%