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  • NYCC 2010: Our interview with FFXIV's Sage Sundi and Yasu Kurosawa

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.11.2010

    If there were an award for the most controversial game on Massively, that award would probably have to go to Final Fantasy XIV. It's a game with a very different approach to many of the elements that are considered de rigueur for MMOs, which has produced a great deal of affection from some players, a great deal of enmity from others, and a flamewar that burgeons in nearly any thread about even the most innocuous news. I had a chance to sit down at New York Comic Con with Sage Sundi, FFXIV's global online producer, and Yasu Kurosawa, FFXIV's North American online producer. It was certainly an interesting experience to chat with two of the people responsible in no small part for one of my personal favorite games, but both gentlemen were very polite to discuss the game, its worldwide community, and what lessons had been learned already from launch.

  • PAX 2010: Wrassling the FFXIV community with Square-Enix

    by 
    Justin Olivetti
    Justin Olivetti
    09.05.2010

    It was hard to miss Final Fantasy XIV at PAX Prime this year -- its booth loomed large, white and sprawling right inside of the main exhibition hall doors. As players poured in to get their hands on this imminent title, Massively pulled aside Square-Enix's Yasu Kurosawa and Sage Sundi for a chat about managing the global community. Sage deals with more of the global aspect across multiple regions, while Yasu is Square Enix's North America representative and is tasked with bringing the community's voice back to Japan. Unfortunately, we were limited from discussing gameplay aspects of FFXIV, but the pair were open about the challenges and difficulties of handling a community worldwide, especially in regions where the game's developers are not linguistically fluent. Read on for their thoughts on the subject.

  • Square Enix: FFXI players may be able to keep their names in FFXIV

    by 
    James Egan
    James Egan
    08.31.2009

    Good news for Final Fantasy XI players looking to make the jump into Final Fantasy XIV in 2010 -- you may be able to keep your existing FFXI character names in the upcoming title. At least, you will if Square Enix Producer Hiromichi Tanaka has his way. Tanaka and FFXIV Producer Sage Sundi were interviewed by the PlayStation Blog's Chris Morell at GamesCom 2009, when they were asked if name transfers between the Final Fantasy MMOs will be possible. Tanaka said, "It hasn't been confirmed yet, but we would like to give incentives to the players. First of all, FFXI has 32 worlds, and they may have the same name across different worlds [...]. However, when we have FFXIV, we still don't know how many worlds there's going to be yet, but players might have the same name if they all move to the same world, so there may be conflicts."Square Enix's solution, if implemented, is to have a surname system where players can keep their original name but pair it with something else unique in a surname. While the ability to import character names into FFXIV isn't confirmed, it's still good news that Square Enix is considering offering this to their long-time fans in Final Fantasy XI. [Via Joystiq]

  • Final Fantasy XI Fan Fest live: devs speak out on Wings of the Goddess

    by 
    Jason Dobson
    Jason Dobson
    11.19.2007

    It's odd to think that any one game could inspire players from all walks of life to set aside two days and flock to one location in celebration, but MMORPGs are unique in that they are as much instruments for social networking as they are video games. Because of this, perhaps it isn't all that surprising to see such fantastic devotion as we've seen here at Final Fantasy Fan Festival (say that five times fast), Square Enix's annual party celebrating all things Final Fantasy XI. The event, limited to just 1500 attendees, also doubles as a launch party of sorts for the MMO's latest expansion, Wings of the Goddess, which ships on November 20. Goddess adds a number of interesting changes to the existing formula, including two new jobs – Dancer and Scholar – as well as takes the setting back in time to let players take part in, and possibly change the events that helped shape the history of Vana'diel. To find out more about this game, as well as the other changes Square Enix has in store for the MMO, we went straight to the horse's mouth, and joined a handful of other journalists in a private interview session with the game's development team, including Hiromichi Tanaka, Akihiko Matsui, Mitsutoshi Gondai, Kouichi Ogawa, Kenichi Iwao, and Sage Sundi.%Gallery-10466%