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  • Compulsion Games

    Survival in 'We Happy Few' starts next week

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    07.22.2016

    We Happy Few was one of my coworker Jess Conditt's favorite games from E3 this year, and for good reason: its alt-history, drug-and-paranoia fueled take on a dystopia is unlike anything we've ever seen. But how did it all begin? With a question, according to an Xbox Wire post by developer Compulsion Games' Sam Abbott. The team was trying to figure out how to make a bigger game than its first (Contrast, which made its debut with the PlayStation 4) but wanted to keep its staff size from ballooning. That's why Compulsion turned to procedural generation -- akin to No Man's Sky -- for its 1964 English city.