sandbox-games

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  • Some Assembly Required: Quest building with SWG's Chronicles

    by 
    MJ Guthrie
    MJ Guthrie
    10.14.2011

    What? A tease you say? No I'm... OK, maybe just a little. But that's really not to be helped. If you wonder why we are seeming to delve into Star Wars Galaxies a bit more than other games right now, it is because we have to cover it before the lights go out, else how would you have a chance to go in and explore it for yourself? And the fact that the suns are going to permanently set over Tatooine in a couple of months does not negate the fact that there are some impressive features in the game worth highlighting! Hopefully, by doing so, not only will players be able to take some time to enjoy them while they can, but other developers will get the hint and start incorporating more into their titles. What feature is the focal point of this eighth edition of Some Assembly Required? In case you missed it hidden so sneakily in the title, it's SWG's Chronicles system. You can't define player-generated content any better than with sharable quests created by the players themselves. Sure, other games have quest builders (the question is why don't more?!), but Galaxies has some unique elements. If you have been gone from the game so long that you have no idea what I am talking about, take heart: Today's guide will explore this feature and walk you through exactly how to get started. If you have an active subscription to take advantage of the final months of this epic sandbox, you can hop into game and tinker with Chronicles before it is gone for good. Trust me, it is worth it. Hop a landrover and zoom past the cut for a look at SWG's version of build-a-quest.

  • The Daily Grind: Is free-for-all PvP a dealbreaker?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.03.2011

    Games like EVE Online, Darkfall, and Mortal Online sell themselves on the premise of being wild and lawless. Like in the Wild West of ages past, anyone can kill you at any time. Of course, also like in the Wild West, this reputation bears only some resemblance to reality, as you're relatively unlikely to be consistently ganked and robbed by someone for no reason. But the fact that it's possible makes a lot of players decide that it's just not worth the hassle. The threat of losing everything to malicious player actions is more powerful than the real rarity of the event. Obviously, some players embrace the possibility as part of the charm of an open-world game. But it's possible to have a game with broad player options without the constant threat of cruelty, and there's a reason a lot of Ultima Online players happily opted out of being hunted by other players. Is open PvP the sort of thing that makes you write off a game no matter what other features it might have? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!