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Sony shows off PlayStation Vita's initial setup process and user interface (video)
While we're still months away from seeing the PlayStation Vita show up in the stores, Sony continues to tease us with more live demonstrations here at the SCEJ press conference -- what we saw just now was a quick walkthrough of the initial setup procedure, and our first look at the interface in action. Setup is simple and predictable: select your region, create or log into your PSN account, enter your birthday -- pretty standard for today's handheld gaming devices. The UI itself looks primed to make smartphone users feel right at home, spreading a cloud of large, friendly app icons across the Vita's five-inch touchscreen.Our hosts skipped through a few media applications, showing off a pair of movie trailers and concurrently running the device's music player and photo viewer. We didn't see it live today, but Sony suggested that cross-app multitasking is compatible with games as well, stating that a player could hop out of a game session, pop-into a Twitter app, and then jump right back into the game. We'll give you a more detailed account once we've hit the TGS show-floor. Can't wait? Peek our gallery below, or see Sony's live demo above.%Gallery-133574%
Sony announces bucketload of PlayStation Vita launch games, teases PSP downloads for UMD lovers
Wondering how many games the PlayStation Vita will be launched with on December 17th? 26 is the answer, with 100 games in total to be released. Launch titles include Ultimate Marvel vs Capcom 3, Power Smash 4, Fish On, Project N.O.E.L.S and more in the photo above. These will be followed by Metal Gear Solid HD Edition, Rayman Origins, FIFA, etc. If new titles aren't enough to whet your appetite, Sony announced that as many as 500 to 600 PSP titles will be available for download via the PlayStation Network, given that you're willing to re-purchase your last-gen favorites. Don't toss out your UMDs just yet though -- Sony said they are working on a solution to bring your old games to your new handheld, mentioning "special download plans" that they will discuss at a future point. We wouldn't hold our breath, but hit the break for a splash image featuring the full list of launch games you will be able to get -- good luck with the Japanese.
Take a look at the gorgeous openings of Ico and Shadow of the Colossus HD
Sure, you've already shed dozens of sympathy tears over Ico and Shadow of the Colossus, but have you ever shed tears of joy from the sheer beauty of the games, now updated to high-def? Well, these two videos, showcasing the opening to each game from the upcoming Ico and Shadow of the Colossus Collection re-release, may cause a bit of eye-born precipitation. At very least, they'll serve to get you extra pumped for the September launch of the remastered duo on PlayStation 3.
Resistance 3 heads to the Outback in 'Alice Springs' multiplayer map
What's more important than getting a look at the just revealed "Alice Springs" map for Resistance 3 set in Northern Australia? To us, that answer is clearly "learning how to kill, like, a million chimera in a row." Luckily, this latest gameplay clip does both.
Invizimals: The Lost Tribes appearing across Europe 'this November'
You'll forgive us if we relate Invizimals to the 1988 sci-fi classic They Live, but we can't help ourselves. The premise of seeking out "magical monsters" who "live in the world all around you," only seen through the lens of a PlayStation Portable's camera, is eerily similar to "Rowdy" Roddy Piper's situation in the film. Apparently the devs at Novarama have stepped up their invisible monster capturing technology, as a third game in the franchise is headed to Europe "this November." Unlike They Live, the 150 "magical monsters" of Invizimals: The Lost Tribes are instead captured, trained, and unleashed against other creatures, Pokémon-style. And unlike Pokémon, Novarama chose to curate "80 of the community's favorite" creatures and add 70 new ones, rather than building an enormous "Invizidex" roster, if you will. The Lost Tribes has only been announced for Europe thus far, though we expect a North American announcement somewhere down the line.
Confirmed: The PSP Go is no more
The Sony PSP Go is today being reported to have "completed" its production and shipment in Japan, seemingly foreshadowing a worldwide discontinuation of sales. Such is the word from Impress Watch, which cites an official statement from Sony Computer Entertainment that promises support, firmware updates, and repairs for the PSP Go, but no further stock of the handheld. We doubt it'll be missed too much, what with its high price and inability to play UMD games, but if you're afraid this signals a similar demise for the PSP-3000, worry not. Sony has said it'll focus on shifting as many units of that classic device as possible until the NGP strides in and revolutionizes everything.
Android PlayStation emulator PSX4Droid pulled from Market, timing pointing at Xperia Play (updated)
Uh oh, the day has finally come. We just gathered from Joystiq (and confirmed ourselves) that the renowned Android first-gen PlayStation emulator, PSX4Droid, has been pulled from the Market. The reason? Its author, ZodTTD, said Google informed him that it was a matter of "Content Policy violation," however the fact it's taken eight months for Google to take action suggests it might have a little something to do with the imminent launch of the Xperia Play, which will have its own mechanism to power the original PlayStation's games. Another mystery is that it looks like other emulators such as SNesoid (SNES), GameBoid (Game Boy) and, in particular, FPSe (PlayStation) appear to be safe for now, which might suggest that there are other reasons behind this removal; but still, the timing suggests otherwise. On the bright side, we can always rely on third-party app markets. Update: Here's a super generic statement we just received from Google regarding this matter: "We remove apps from Android Market that violate our policies."
Motorstorm: Apocalypse launch postponed in UK
Despite the fact that MotorStorm: Apocalypse has already begun shipping to brick-and-mortar stores in the UK, Sony says it will "postpone the launch" for the time being, missing the March 18 launch date. SCE issued a statement (via CVG) that specifically cites "the impact of the earthquake and tsunami in Japan" and "the parallels between these events and the underlying theme in MotorStorm" as reasons for the delayed launch. The game's March 17 Japanese launch has also been delayed to a "TBA" date, alongside several other titles. "Although the game itself is already in distribution, we are ceasing any further shipments and removing as much of the marketing materials as possible," SCE's statement continues. "Our thoughts are with all those affected, including our colleagues within the Sony family, living and working throughout Japan." SCEA confirmed with Joystiq that MotorStorm: Apocalypse will still ship in the US on April 12 -- perhaps signaling when the game will be made available across the Atlantic as well.
Yakuza: Of the End, Motorstorm: Apocalypse delayed in Japan; Disaster Report 4 canceled
Citing "various circumstances," both Sega and Sony have announced delays of major game releases, reports Andriasang, while Irem has outright canceled Disaster Report 4. Sega announced that Yakuza: Of the End has been pushed back to a "TBA" release date in Japan, while Sony has altered the MotorStorm: Apocalypse launch to "TBA," as well. both titles were scheduled to be released in Japan this Thursday, March 17. While neither company directly cited the massive earthquake and devastating tsunami that struck Japan on March 11 as the cause of the delays, it's evident that the disaster prompted the moves; though it's unknown if the reasons extend beyond the two games' disaster-themed premises. Andriasang also reports that Sony has temporarily closed its PlayStation repair and information center, located in one of the worst hit areas of Japan, the Miyagi Prefecture. Just yesterday, Square Enix temporarily shut down the Final Fantasy XI and XIV servers to conserve power in the country. Meanwhile, Irem has canceled Disaster Report 4 without citing a specific reason, according to Andriasang. As the title suggests, DR4 centers around players escaping a city that has just suffered a devastating earthquake. Both DR4 and Yakuza: Of the End were only announced for release in Japan. It's unclear at this point whether MotorStorm: Apocalypse is still on track to launch across Europe this week, as SCEE told GameSpot UK, "[The game's release is] under discussion at the moment. We'll get back to you when we know more." (The game's release in New Zealand was previously delayed following the severe earthquake that struck Christchurch last month.) The North American launch was set for April 12 two months ago. To find out more about how you can help those affected in Japan by the past week's events, head over to RedCross.org.
Killzone 3 beta delayed (very slightly) to tomorrow
So that Killzone 3 multiplayer beta that was supposed to open today? That ain't happenin' -- not just yet. The beta has been pushed back to the far flung future of tomorrow (beginning at 1PM ET), according to PlayStation Blog. The humanity! In the hopes of subduing your rage over this slight delay, Sony is giving away 60 "Limited Helghast Edition" copies of the game. Any player who accesses the beta this weekend will be automatically entered for a chance to win. The LE, you know, is the one with the crazy replica Helghast helmet that isn't sold in stores. Yeah, that one. Looks like our weekend just got booked!
Engadget interview: SCEA's Jack Tretton talks Sony NGP, announces (and then un-announces) PlayStation Suite for PS3
Ever since his candid and humorous E3 2009 Sony keynote introduction -- wherein he thanked the audience for showing up despite the big news (PSP Go) having already been leaked -- we've always had something of a soft spot for Jack Tretton. We managed to have a sit-down with the SCEA President-CEO following the company's big Tokyo meeting, a non-working NGP unit in tow. For a brief moment, Tretton "confirmed" that PlayStation Suite games (currently slated for Android devices) would work on PlayStation 3. We asked rather directly, to which he responded, "Yes, they will. Yeah." By the next question, however, he explained that he might've misspoken and wanted to clarify that Suite is only NGP right now. It should come as no surprise, then, that there was no talk of Suite for any other devices, be it Bravia sets or Google TV. Tretton said there was at least one compatible Android device currently on the market but wouldn't elaborate -- given the 2.3 requirement, we're presuming he meant the Nexus S. We weren't able to get him to budge on the issue of the NGP's price, but we did ask him to opine on the Nintendo 3DS's $250 tag. Instead of offering friendly competitive jabs, he said only, "I think if the quality's there, then the people will find a way to buy it, within reason... I think that if you could create content that consumers see as compelling, they'll find money that they didn't think they had." A bit too reminiscent of former boss Ken Kutaragi's old adages, but hey, it's not like we expected a sub-$300 sticker, anyway. Some other highlights: Tretton wouldn't definitively say whether or not original PSP titles are in Suite's future -- "at this point, it's PlayStation One games, but I think it can go in a number of directions." This runs a bit counter to what Kaz Hirai said earlier in the day, but either he might've misspoken or the translator erred. The controller overlay we saw used as an example at the event was just that -- an example, with no guarantee of future use. That "holiday 2011" launch applies to at least one territory, but Sony was "ambiguous for a reason" (i.e. simultaneous global rollout is a dream but far from a promise.) We probably won't have a clearer image until fall rolls around, sometime after E3. No discussion on battery life, but Sony is "certainly look to improve upon [original PSP]." For what it's worth, that one measured about 4.5 to 7 hours at launch, and Sony eventually sold an extended-life pack. PS Suite will have non-gaming apps. A WiFi-only version? "We haven't made any determination on models yet," which is infinitely more vague than the confirmation of non-3G SKUs from SCEE president Andrew House. Will Sony or a Sony partner make a flagship device to show off the Suite? A, dare we say, PlayStation phone? "Stay tuned" was all Tretton would say, followed by a laugh. Hey, at least we acknowledged the elephant in the room. Full transcription after the break. %Gallery-115252%
Gran Turismo 5 moves 560,500 units in December, 1.14 million sold between Nov. and Dec.
Despite not making December's NPD top 10 list, Gran Turismo 5 sold 560,500 units last month in the US and Canada. IndustryGamers got the number straight from the NPD Group -- a number which looks like an apparent dropoff from Sony's late November launch numbers, which heralded 5.5 million units shipped worldwide, 1.25 million of which were in North America alone. And hey, let's not kid ourselves: a good amount of December's "sales" figures are also accounted for in November's "shipped" figures. All of them, in fact -- 1.14 million copies of Gran Turismo 5 have been sold in the US and Canada thus far, a representative from NPD told us this afternoon, leaving approximately 110K copies from the initial shipment still on store shelves. That said, plans for periodic support in GT5 were highlighted by developer Polyphony Digital as recently as last month. Add that to the fact that the 2011 Formula One season is just around the corner, and we'd say it's likely that racing fans will continue to pick up the game as early 2011 progresses.
Sony to announce PSP2 at January 27th Tokyo meeting?
Sony has a January 27th meeting in Tokyo to discuss "business [overview] and strategy." That much is true (and confirmed by Joystiq to Sony). What we don't know is whether MCV and VG247's sources are worth their weight in Lucida Grande. Both sites claim to have heard this meeting will be the launch platform for the PSP2. (VG247, for its part, has previously published pictures of an apparent PSP2 dev kit.) No major trade show debut, just a Tokyo meeting of unknown spectacle... then again, 3DS' unveil was a random press release, so stranger things have happened. We'd wager on another PlayStation Phone non-confirmation at the very least, but we'll have to wait and see.
Kaz Hirai non-confirms the PlayStation Phone and tablet
Kaz Hirai, President and CEO of Sony Computer Entertainment, just twirled a fine dance around the PlayStation Phone. In discussing Sony's future strategy for offering a coherent and extremely expansive consumer offering, he used the words "tablets," "smartphones" and "PlayStation" in the same sentence, whetting appetites but never taking the leap to confirm what we all pretty much know his company is working on: Strategy encompasses driving the development of a variety of new strategic products and services including tablets currently in development as well as smartphones, all the while of course integrating the knowhow and the assets that we've accumulated from our PlaySation business. Oh Kaz, just admit it.
Sony's Kaz Hirai talks up virtues of touch controls, weighs in on PlayStation phone
The PlayStation phone keeps popping up time and again, and still no one at Sony is going to flat-out admit anything -- but that hasn't stopped playful speculation. Even SCE chief Kaz Hirai is joining in the fun. "We don't want gamers to be asking, what's the difference between that [a PS phone] and a PSP... we have to come up with a message that users will understand," he told The New York Times. "It would have to be a product that keeps the PlayStation's strengths intact." So that's the issue, then, differentiating a new PSP and a variant with phone capabilities -- nothing a good marketing campaign can't fix, if you ask us. But enough about the phone, what of the PlayStation's portable brand in general? Hirai seems to fancy touch controls, actually. "Depending on the game, there are ones where you can play perfectly well with a touch panel," he said, adding that "immersive games" -- the ones he think are Sony's focus, vs. the more casual fare offered by Apple and Android -- do well with physical buttons, and that some games work well with the two. We can't help but notice he said touch panel and not touch screen, which reminds us of the touchpad we saw on the PS phone leaks, but we wouldn't want to harp too much.
Ico remastered preview: Not too little, definitely not too late
I'm going to say something now and I don't want you to get mad. Promise that you won't? Promise?! Okay, fine -- I've never played Ico. It just didn't happen. A mixture of procrastination and disc-read errors have conspired to keep me from the lauded PS2 classic. That changed late last week at a Sony press event, where the publisher showed off the forthcoming, double-game remaster Ico and Shadow of the Colossus Collection. %Gallery-102414%
PlayStation Move Sharpshooter hands-on: a first-party SMG peripheral coming in February
This isn't the first PlayStation Move peripheral to replicate a firearm, but the Sharpshooter is brought to you by Sony itself, so you expect a higher degree of quality than from the third-party deluge. And if you're the sort who like to accessorize, it's a pretty good offering. We had a chance to check it out this morning over a brief round of Killzone 3, which Sony says was the inspiration (along with the upcoming SOCOM). Overall, it's pretty light and sturdy. The Move controller slides into the front, and the buttons then become mapped around the gun: RL is under the grip, the Move button is just under the trigger, start and select rest on opposite sides of the barrel, and Square / Triangle are mirrored above the trigger, making it easier to reach regardless whether you're right- or left-handed. There's a cradle under the stock for the Navigation Controller to rest, the butt is adjustable, and the top has a mount for a scope (no details on that peripheral of a peripheral). There's additionally a lock button and what seems like burst-fire mode that won't be used by Killzone 3; the reps told us they spoke with various other developers to make sure the accessory fit their needs as well but couldn't elaborate more. So, how did it handle? We'll say the buttons were all easy to get to, but this accessory is fundamentally not for us. Having to move the entire submachine gun (or your whole body, as it were) to aim felt more unwieldy than simply twisting a wrist like you would with the first-party Shooting attachment (or the Move controller by its lonesome). Speaking of which, the Sharpshooter is lacking in retro aesthetic, something we really liked in the "1950s laser pistol" replica that came out last month. We get the feeling this wasn't made with us in mind, anyway. Sharpshooter should hit store shelves in February (same month as Killzone 3) for a penny under $40. Looking for something more traditional? A jungle green DualShock 3 is also coming in February for $55. Press release after the break. %Gallery-110228% %Gallery-110247%
Gran Turismo 5 patch v1.03 adds tiered damage to online races
Those of you taking Gran Turismo 5's detailed vehicles onto the information superhighway will be glad to hear that the latest patch for the game adds selectable car damage. After downloading the patch, GT5's "My Lounge" section allows you to choose how much mechanical damage you're willing to suffer during online play, from "None" to "Heavy" ("Mechanical damage will be more severe, and can only be repaired by making a pit stop ... damaged parts will be indicated with on-screen icons"). The "Light" damage option means parts of your car can be damaged, but its health regenerates (no, we're not joking). It's not clear whether the update also adds cover for your cars to hide behind while said health regenerates. The patch is available as of right now and it takes up approximately 150MB of HDD space -- Polyphony Digital has yet to detail any other fixes/additions the patch brings with it. If you spot anything else, feel free to drop us a line! [Thanks Russ!]
The Gran Turismo 5 launch trailer is here
In case you have yet to see the retail boxes at your local brick-and-mortar, Gran Turismo 5 is, like, totally out. Further proof? Sony's released the game's launch trailer. So it must be out! Seriously! Oh, right, we also reviewed it, so there's that too, ya big doubting debbie.
All 1,031 of Gran Turismo 5's cars catalogued
Now that we have a new, totally for sure release date for Gran Turismo 5 (we hope!), information has begun steadily arriving about the final product -- it probably doesn't hurt that retail copies were spotted in the wild last week. Eurogamer laboriously catalogued every single automobile in the forthcoming sim racer, from Acura to Volvo (and everything in between), totaling 1,031 cars in all. And just think, as recently as yesterday we were totally worried that the game would only have one year's version of the Acura 3.2 CL Type-S. But no -- GT5 has both the 2001 and 2003 models! We can finally sleep again at night. Peep the whole list right here so you can too.