scott-austin

Latest

  • Xbox Live Arcade in talks with unnamed board game IP partner

    by 
    Mike Schramm
    Mike Schramm
    07.16.2008

    Scott Austin, Microsoft Director of Digitally Distributed Games, tells us that there are talks in progress with "a potential partner who has lots of board game IP." He says that XBLA's boardgames are considered evergreen content by Microsoft -- games like Catan and Carcassone sell well all the time -- and that Microsoft is definitely looking to include more traditional board games in the Arcade. They expect the same kind of evergreen popularity for their Xbox Live Primetime service, which will combine online gaming on XBL with a television-style format.We asked Austin if the potential partner in question was a maker of more complex board games -- a D&D-esque board game like BattleLore or Runebound would likely work very well on Xbox Live -- but he was not forthcoming. For all we know a deal is being struck with a more traditional board game maker like Parker Brothers. Either way, fans of board games on Xbox Live will definitely have more to look forward to.Update: The relationship between potential board game content and the Xbox Live Primetime service was clarified.

  • Microsoft's Scott Austin talks XBLA delistings and delays

    by 
    Mike Schramm
    Mike Schramm
    07.16.2008

    During an E3 appointment today, we confronted Scott Austin, Director of Digitally Distributed Games for Microsoft's Xbox Live Arcade, about two controversial XBLA topics: delistings and delays.Austin was dodgy, unfortunately. When asked when games might start disappearing from the service, he stayed mum, only saying that Microsoft wanted to "keep evolving and improving [its] content." We also asked for comment on the unofficial list of games that met the criteria for delisting, and he agreed that the list is accurate according to the criteria.We also talked to Austin about the delays that Microsoft has made in releasing content, and he told us that Microsoft runs a very stringent QA process in addition to any processes the developers run for themselves. The largest part of these delays, he said, is "making sure the games we release are high quality" -- Microsoft runs every game through for bugs, and will then send back to the developers any game that has issues. When pressed for a percentage of games that are sent back for bugs, Austin told he us didn't have that information.