sega-rally

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  • 'Sega Rally Online Arcade' rated in Korea

    by 
    JC Fletcher
    JC Fletcher
    01.28.2011

    If a new listing by the Korean Game Rating Board is any indication, we could be kicking up some dust on PSN soon. The board posted a rating entry for "Sega Rally Online Arcade," a title that doesn't really require much interpretation. It's Sega Rally -- the classic arcade rally racing series originally created by Tetsuya Mizuguchi -- online. The title was submitted by Sony Computer Entertainment Korea, which would suggest a release on a PlayStation system; and we'll just go out on a limb and guess that would be PS3. The previous "Online Arcade" game, OutRun Online Arcade, was released on PSN and XBLA ... and then removed (due to an expiring contract with Ferrari). Since this Sega Rally game has yet to even be officially announced, it'll be long before we have to worry about that game being over (yeaaah).

  • SEGA Rally Revo demo tears up XBLM

    by 
    Dustin Burg
    Dustin Burg
    09.17.2007

    Kicking off this week's Xbox Live Marketplace downloading fun is a brand new SEGA Rally Revo demo which went live this morning. The 691MB demo is single player only and should allow for lots of rally racing fun or at least rally racing minus the fun. Whichever it may be, the SEGA Rally Revo demo is available right now to everyone in the world (except you Japan, sorry), so go ahead and download if it's your thing. And be sure to clean up after your done, things can get messy.

  • Dev for SEGA Rally Revo calls PS3 and Xbox 360 "equal"

    by 
    Peter vrabel
    Peter vrabel
    06.21.2007

    Add yet another console comparison to the pile. This time around, the flame bait can't really be cast either way. SEGA Racing Studio boss Guy Wilday came out calling both consoles equal on development opportunities. SEGA Rally, an arcade favorite since 1995, is making its way to both the Xbox 360 and the PS3 in a title appropriately called, SEGA Rally Revo (gallery below). According to Guy Wilday, both games look fairly identical when comparing graphics, saying "you're really hard pushed to tell the difference." In sync with earlier confirmations made on the PS3 development, he stated, "the learning curve is steeper in that you have to do certain things to get the most out of the platform." It may come as a shock to some developers, but this appears to be concise proof that simultaneous development for both platforms can prove successful with identical results. Now lets get to the good stuff and make that PS3 really shine. SEGA Rally Revo makes its way to PS3, Xbox 360 and PC platforms this September.%Gallery-3246%

  • SEGA hopeful for Rally Revo demo

    by 
    Richard Mitchell
    Richard Mitchell
    06.21.2007

    Speaking to Eurogamer, Guy Wilday, the head of SEGA Racing Studio, claimed that he'd like to see a pre-release demo of their upcoming title, SEGA Rally Revo, which is set to debut in September. Wilday noted that the team will "look to do potentially 360 and PS3 downloadable demos before release." Not exactly the most concrete of promises, but we'll take what we can get. Wilday further comments that the challenge of creating demos comes from balancing how much of the game one is allowed to play. As Wilday puts it, "We want people to get the experience of the game without giving the game away." Whatever the team decides to do, finishing touches are still being put on the game proper, so the demo will have to wait.With two major racing titles -- Forza 2 and DiRT -- just released for the 360, are you considering SEGA Rally Revo?

  • Sega Rally skids onto PSP this September

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.13.2007

    We never really understood what a "garally" was or why we had to say it, but our love for rapidly moving metal objects needs no explanation. Joining the previously announced PC, PS3 and Xbox 360 version on store shelves this September, Sega Rally for the PSP is described by Sega as a provider of "everything its predecessors laid out when defining the rally genre; amazing visuals, superb handling and closely fought competitive racing." And as any rally fan will tell you, the real competition comes in the form of dirt, dust and remorseless trees.In terms of human competition, the game will feature an infrastructure multiplayer mode along with Wi-Fi support. And for those worrying that Sega Rally might be a shoehorned PlayStation Port-able game, Sega assures us that it's been developed from scratch by Flatout's Bugbear Entertainment. Garally![Via PSP Fanboy]

  • SEGA Rally to feature Infrastructure multiplayer

    by 
    Andrew Yoon
    Andrew Yoon
    06.12.2007

    Sega is continuing its (questionable) love of PSP with the newly announced SEGA Rally. Like Full Auto 2 before it, the game will be built from scratch for the handheld, instead of being a watered-down port of the PS3 and Xbox 360 versions. Bugbear Entertainment will be responsible for the PSP duties. An especially exciting feature of the PSP version is its Infrastructure mode, which allows players to compete over the internet against players around the world. From the press release:"The original SEGA Rally is heralded as one of the all time great video games and this new installment on the PSP is a great example of updating a classic perfectly for today's machines," said Guy Wilday, Studio Director, SEGA Racing Studio. "With the addition of multiplayer Wi-Fi and online multiplayer, there's scope for players to show off their skills against their friends, whilst the excellent PSP screen exudes all the visual qualities expected of SEGA Rally".

  • Sega Rally video shows off asphalt, dirt and such

    by 
    Nick Doerr
    Nick Doerr
    05.18.2007

    The above video shows some of the first in-game footage of the newest title in the popular Sega Rally franchise. What can we say? It looks like another not-bad-but-not-great racing game. While most levels look good, we're kind of at a loss when watching the snow/asphalt level. The tires of the other cars continue to kick up snow even when in a tunnel. Sure, it's nitpicky, but aren't we beyond that level of detail by now? We'll keep our eyes on this game though, since it looks like it'll at least be a decent foray into an otherwise clogged genre.

  • First video of SEGA Rally Revo, better than DIRT?

    by 
    Richard Mitchell
    Richard Mitchell
    05.18.2007

    Announced last year, the first gameplay footage of SEGA Rally Revo has surfaced. We have to say that the footage has left us a little underwhelmed, especially considering how nice the previously released screens looked. It's certainly not bad, but with heavy hitters like Forza 2 and DIRT coming around the bend, SEGA Rally will have a tough time standing out. The gameplay looks faithful to previous iterations of the series, which is either a good thing or a bad thing depending on your point of view. The audio in the video awkwardly cuts out towards the end, too, which is a little strange. Still, it's enough to give you an idea of what to expect.So, what do you think, fanboys, does it stand a chance against DIRT?

  • SEGA Rally Revo, screens and a dirty attitude!

    by 
    Nick Doerr
    Nick Doerr
    01.18.2007

    If MotorStorm just isn't enough off-road excitement and you'd like to go for a more... rally approach, SEGA's got you covered. They're reviving the classic SEGA Rally series on next-gen consoles, complete with licensed autos and all the trimmings. The game looks pretty damn nice, to boot. Online capabilities? Naturally. Multiplayer options? Check. Deep, involving storyline about racing against the best drivers in the world as a single-player campaign? Half-credit... it's probably not going to get any deeper than that. While you wait for more details on this game, why not enjoy the limited screenshots available?

  • New shots of SEGA Rally Revo

    by 
    Richard Mitchell
    Richard Mitchell
    01.17.2007

    Announced at last year's E3, SEGA has released some new screen shots of SEGA Rally Revo. In short, the pictures are dirty, nasty, muddy, and beautiful. We have yet to see the game in motion, but the shots are definitely promising. Dare we hope that SEGA will pull out of its development funk and deliver us a newly re-imagined classic? Let's hope so. A new SEGA Rally and a great port of Virtua Fighter 5 might just rekindle our faith. Check out two more shots after the break. Click any image to enlargenate. Enjoy.

  • Joystiq interviews Tetsuya Mizuguchi of Q Entertainment

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    07.17.2006

    In our final interview from the Develop Conference, Jen and I had a quick chat with Tetsuya Mizuguchi from Q Entertainment (and Rez fame) about the problems western developers face in trying to tackle the Japanese market, Rez 2 (he regrets never making it) and the issue of games that are critically successful, but don't sell so well (Rez again).Earlier on in your career you worked on titles like Sega Rally, Channel 5 and Rez. These are all very different genres and styles of game. What's inspired you to create such varied styles in your games?I don't care about the genre. Somebody once told me that I'm "hopping genres", but I've never really cared about genres. I always think about the human being, the wants that I think people have. Their basic instinct. So my games speak a universal language, so everybody can feel what is fun.

  • More musical Mizuguchi mayhem materializes

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.07.2006

    Oh, death by alliteration can be most painful indeed. And yet, it's a risk worth taking when it comes to revealing new PSP and DS games from Tetsuya Mizuguchi, the creative, possibly insane game designer behind Space Channel 5 (and it's swinging sequel), Rez, Sega Rally and of course, the criminally addictive Lumines. Featuring heavy musical components that can often be influenced by the player, his recent titles have demonstrated a knack for style and an unusual ability to impart something vaguely resembling inspiration. If you've played through Space Channel 5, you'll know exactly what we mean.Thankfully abandoning orcs and dynastic warriors for greener and more familiar portable pastures, Mizuguchi is now acting as executive producer on Gunpey-R, short for Gunpey Reverse. Based on an older Wonderswan game, Gunpey-R sees the player -- wait for it -- moving square panels up and down in an effort to create lines running from right to left. Success leads to panels vanishing as ooposed to killing you violently when they claw their way to the top of the screen. The PSP version will feature interactive "skins" (in the same vein as Lumines), whereas the DS version will play different sounds as each panel is cleared.Namco Bandai is taking care of publishing duties in Japan, with American and European releases still unaccounted for. Given the success of Q Entertainment's previous games, it shouldn't take too long before everyone is pulled back into a mesmerizing music-and-rhythm marathon. With such a widespread appeal, music is most certainly a sound route to the home of that elusive casual gamer. See also: Lumines Live to hit Xbox Live Arcade Lumines Plus to drop on PS2 Joystiq's top 10 hidden gems of this generation