selling-loot-rights

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  • The Tattered Notebook: Plat, loot, and the morality of cash

    by 
    Karen Bryan
    Karen Bryan
    01.21.2012

    There's a dirty little secret going on in EverQuest II, and every now and then it bubbles up to the surface in forum complaints from players. With the arrival of Station Cash, the Marketplace, and Legends of Norrath cards, players have worked out a way to buy in-game coin with real money, without fear of getting banned. And with the transition to free-to-play, it seems like that practice has grown even more. The problem is that there are several things that factor into the plat-for-cash scenario, so it's impossible to find a quick fix. Are we at a point that SOE should just put plat on the marketplace and be done with it? Let's look at a few reasons for and against it.

  • Wings Over Atreia: 2.5 -- Going live on 25!

    by 
    MJ Guthrie
    MJ Guthrie
    05.16.2011

    The wait is nearly over! Before long, we... oh... pardon me a moment while I grab the door... Ah, it was just the grammar police. Yes, I know that technically it should be the 25th, but that really doesn't have the catchy ring to it. And who doesn't want a catchy title? Luckily, I was let off with just a warning this time. So back to our topic at hand! This past week, before Aion's public test server reopened its doors to the masses, Massively had the opportunity to explore patch 2.5 right at NCsoft's PR offices in San Francisco (*cries for having moved to the East Coast*) -- diving into the new content, enjoying the graphical upgrades, and even asking a few questions about what's still to come. Our very own Bree Royce donned some leather, grabbed a bow, and descended upon the new instances -- Esoterrace and Empyrean Crucible -- to get a taste and share some hints about these new fights. Catch a windstream past the break to check out her impressions as well as some other interesting tidbits about what is in store for Daevas in Aion's upcoming patch, Empyrean Calling.

  • Wings Over Atreia: Drop -n- shop

    by 
    MJ Guthrie
    MJ Guthrie
    05.09.2011

    Hot topic! Hot topic! Fresh outta the community oven! In a much-hyped announcement a while back, NCsoft proclaimed that drop rates in Aion were being significantly increased in the 2.1 patch. The company even employed a certain wide-eyed Shugo named Victor to outline his experiments and prove that drops now rained from the skies. For a while, there was much rejoicing in the lands of Atreia. *cue Monty Python soundtrack* Oh, there were some naysayers who cried that an end to the economy as we knew it was at hand (not totally incorrect), but for the most part, Elyos and Asmodians alike flocked back to Aion with the promise of more wealth and gold loot. I even found that my bags could not hold everything that dropped during Taloc's Hollow runs, forcing me to to delete items in order to pick more up. Alas -- that was then, and this is now. The pendulum has quietly swung back the other way to the what-exactly-does-a-loot-drop-look-like side. From personal experience, I can attest that getting drops now is about like pulling Stormwing's teeth... with only your bare hands and maybe some dental floss. The change is obvious, so why all the hush-hush? Currently it feels like a classic bait and switch: Market an enticing feature loudly to get players then remove it with equal secrecy and stealth. And to top that off, there are murmurs that the devs plan to implement changes that put a halt to the popular selling of loot rights. Aw, don't kick us while we are down! Make sure you aren't on cool-down and zone past the cut to explore this bane of many a Daeva's life (drop rates) as well as the practice of selling loot rights within Aion.

  • The Tattered Notebook: Auctioning raid loot, place bids now!

    by 
    Karen Bryan
    Karen Bryan
    04.18.2011

    If you've spent any time in EverQuest II, you've probably seen auctions in public channels for fabled group and raid loot. And if you've walked past entrances to raid zones, you've probably seen the herd of semi-afk toons waiting outside, watching chat, and ready to zone in and loot at a moment's notice. Those who object to this practice have a few strong arguments. But the main one is that they believe in the philosophy of "earn it to wear it" -- that you should put in the effort and the time it takes to defeat a raid encounter in order to reap the benefits. They also argue that it cheapens the overall sense of value that raid gear has if "everyone else is wearing it." While I find that argument a bit dubious (and I have a little story to explain why), there are several strong arguments, both for and against the selling of loot rights. Read on for a closer look.