shadow-tower

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  • See Tower of Shadow in action

    by 
    Justin McElroy
    Justin McElroy
    08.19.2009

    This is going to have to be one of those cases of style over substance, because even though we know the trailer for Tower of Shadow looks quite pretty, we can't make out a word of the strange moon man language attached to it. Seriously, what is that, Sanskrit? Barred from informative text, we're forced to critique the aesthetic choices made in the trailer. In brief, the music is great but that title font? Yuck-o. It's like Stryper's font guy half-finished the logo before taking the day off before letting his drunken five-year-old nephew finish up. %Gallery-69616%

  • Shadow Tower: Hudson's beautiful Wii platformer officially revealed

    by 
    JC Fletcher
    JC Fletcher
    08.07.2009

    Hudson has opened the official site for its lovely new platformer, Shadow Tower, affording us the opportunity to see more than one screen, and without the glare from a camera flash! Which is good because the game is so pretty. That is, except for the giant UI in the top-left corner. Why does this game need a big display like that? More screens at Famitsu show that it gets even bigger. We may have to wait for the trailer to figure out what's going on with that crazy display. In the meantime, we're just going to look at the rest of the screen, with all the ruins on lush green landscapes, and the giant industrial structures. Famitsu says there is currently no price or release date given for Shadow Tower.%Gallery-69616%

  • Hudson sheds light on new Wii platformer, Shadow Tower

    by 
    JC Fletcher
    JC Fletcher
    08.05.2009

    An article in the latest Famitsu magazine, summarized by 1UP, reveals a new Wii game from Hudson Soft. Shadow Tower doesn't seem to have anything to do with the From Software PlayStation RPG of the same name, instead appearing to be a platformer in which players control the shadow of an otherwise invisible boy.As he travels through an abandoned landscape and climbs up the tower featured in the name, the silhouetted character actually travels on the shadows of platforms and structures, interacting with shadow objects to trigger movement in their real counterparts. He is joined by a butterfly who can reach objects he can't -- 1UP offers the example of a light source that the butterfly changes to alter the shape of the shadow landscape and make a chasm navigable.Pretty much everyone who sees this mentions the ICO-esque look, and we think that's an apt comparison. Given that we like the look of Team ICO games, and we like original platformers, we're going to be following this one.[Image via Nintendo Everything]