shadow-warrior-stances

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  • Waging WAR: The Nagaryth Chronicles, supplemental

    by 
    Greg Waller
    Greg Waller
    07.17.2010

    During the last three weeks, Waging WAR took a look at the shadow warrior career in Warhammer Online, in an attempt to gain personal experience and insight into the complaints that most players have with the class. Due to popular demand, this week we return (albeit briefly) to the shadow warrior class to touch up a few frayed ends. We also set our sights forward and look ahead to future issues of Waging WAR. I felt that my review of the career was based on solid ground, given the scope, and taking the setting and focus into consideration, and considering the fact that I had to grind the levels relatively quickly in order to stay on-time and deliver the column promptly. Despite my original intention to simply gain personal insight and experience with the class in an effort to have greater understanding of its hot-button issues, many of the Waging WAR readers who left comments were disappointed with my experiment, as I didn't have time or space to have a serious look at the skirmish and assault trees. So, throughout the last week, I felt obliged to play my shadow warrior, focusing all of my mastery points in either skirmish or assault (starting at rank 30, there are more than enough points available to explore an entire tree, and even a few inter-tree synergies). Follow along after the break to find out how things went for me.

  • Waging WAR: The Nagaryth Chronicles, part three

    by 
    Greg Waller
    Greg Waller
    07.10.2010

    This week bears with it the final installment to Waging WAR's Nagaryth Chronicles, which took a long-term, in-depth look at the Path of the Scout mastery tree available to Warhammer Online: Age of Reckoning's shadow warrior. Admittedly, Greg didn't have time to take his character all the way through to rank 40/40, but this past July 4th weekend's double XP and renown bonuses allowed him to level through Tier 3 relatively quickly. He's also promised us that he'll continue to play her casually as a break from his Archmage main, from time to time. Again, I would like to take a moment to respond to some feedback left as reader comments to last week's column: @Taawa -- According to my experience, festerbombs are absolutely deadly (think: "BOOM Headshot!"), possibly even moreso than any sort of infiltration attack by stealth-class melee-damage-per-second (MDPS) careers. If you're the type who enjoys sneaking around terrain and quietly selecting a target while taking time to prepare a guaranteed kill, you'll enjoy this build. I'll explain more after the break. @Kyelthis -- Again with excellent feedback: the Steady Aim (SA) - Replenishing Strikes (RS) - Rapid Fire (RF) combination (a combination that had never occured to me until you pointed it out) is almost always as effective as Lileath's Forgiveness (LF). However, I feel that my use of SA is slightly more productive. I'll explain why after the break. @Hal900x -- I'm pretty sure you're mistaking Unshakeable Focus with SA. Also, Shadow Sting (SS) is extremely short-range (45'). My ideal build (complete by rank 35) was focusing on extremely long-range, high-burst, sniping -- which is why I opted for Fell the Weak (FTW, 100') instead, since it has the same effect except instead of requiring an ailment, the "mortal strike" component requires Vengeance of Nagarythe (VoN, and is one second longer in duration to boot!). Finally, SA applies a 50% increased critical chance to damaging attacks, not to the overall critical chance of the character; thus, any attack during those six seconds has its critical chance treated like a coin flip: heads for a critical, tails for a normal hit. So, why do I think that shadow warriors are fine and don't need the attention that everyone seems to claim they need? I'll discuss my side of the issue after the break.

  • Waging WAR: The Nagaryth Chronicles, part two

    by 
    Greg Waller
    Greg Waller
    07.03.2010

    Waging WAR continues this week with the second installment of the Nagaryth Chronicles -- an in-depth look at the Warhammer Online: Age of Reckoning's shadow warrior. We'll talk about how the career performs through tier two, identify key abilities, and open the floor to discussion about how we might begin to remedy some of the most basic issues with the career. So nock another arrow and let's get started. First things first. I want to quickly respond to a few of the reader comments left on last week's column. @MiloMenderBender: After you pointed out my target selection could be wrong, I started paying attention to my damage vs. the varying enemy careers. Your suggestion to pay closer attention to damage-per-kill rather than overall made perfect sense, and I'm now making more careful and efficient targeting decisions -- with satisfying results. @Kyelthis: Your keybinding suggestions were excellent and definitely worth trying out. @ShadowWAR: After reading your comment, it took only a moment to pay closer attention and confirm that the stances are not on the global cooldown (GCD) and skirmish stance does indeed return 1:1 ballistics to strength from items only. @ the rest: Thank you for your contributions, and, although I'm hesitant to have this series turn into a conversation about mirrors, issues with the game in general or concerns with other careers, I want you to know that I read all of your comments and appreciate your feedback. Moving on, let's continue with my impressions and issues with the shadow warrior through tier two after the break.

  • Waging WAR: The Nagaryth Chronicles, part one

    by 
    Greg Waller
    Greg Waller
    06.26.2010

    This week, Waging WAR starts the first in-depth career review with a three to four column exposè on Warhammer Online's shadow warrior. We'll take a look at the career as it progresses through each of the tiers, as well as consider key tactics, abilities and masteries that are learned along the way. As we go, we'll try to understand and break down what makes the shadow warrior tick, why so many players claim the career is broken, and whether or not Waging WAR agrees. So, let's get our tabi boots on, pull our face masks up, and get started. For a long time now, I've stood on the sidelines and listened to horror stories regarding the shadow warrior. It has been clear that many players are (or have been) dissatisfied with the career, but I've never fully understood why. It isn't so difficult for me to peruse the SW forums or read one of the many blogs out there that explain things quite clearly, and understand the theory of it, but as far as first-hand experience goes, I've been lacking a direct understanding of the career and how it works. With that in mind, I've decided to educate myself; over the next few weeks, I'll be leveling a shadow warrior so I can analyze the career from the inside.

  • The Elves of WAR: Meet the Shadow Warrior

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.11.2008

    Massively continues its exclusive pre-NDA coverage of the Elves of Warhammer Online with this spotlight on a master of Ranged DPS for the side of Order, The High Elf Shadow Warrior. They come in three flavors, Scouts (long-range dps specialists), Assault (close-combat) and Skirmish (short-range bow specialists). Each one of these masteries has a corresponding Stance that boosts their key abilities:Scout Stance - Increases your Ballistic and Initiative scores and your maximum rangeAssault Stance - Increases your Strength and Weapon skill as well as increases your Armor by 100% Skirmish Stance - Increases your Toughness and crit chance.This career comes with a long list of bow attacks and a fair amount of blade attacks. Shadow Warriors also get the Vengeance of Nagarythe ability. Every 3 mins you can increase your damage by 20% for 15 seconds and unlock special additional abilities on many of your exisiting attacks for the duration.