Shigenobu-Matsuyama

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  • Metal Gear Solid: Rising gets new producer

    by 
    Justin McElroy
    Justin McElroy
    11.17.2011

    Team members at Kojima Productions continue to play Hot Potato with poor Raiden's emotions. After Kojima announced in June of 2010 that he was passing the reigns of Metal Gear Solid: Rising to Shigenobu Matsuyama, control has now passed to Yuji Korekado (who's also working on Zone of the Enders HD). The news was confirmed via the Twitter feed of Kojima Productions producer Kenichiro Imaizumi. The announcement raises a lot of pressing questions, not the least of which are these: "Joystiq, how did you spell all those names correctly on the first try and without any sort of reference material?" Please, please. We appreciate the flattery, but we're professionals. This is what we do. With any luck, we'll have a better idea of the direction Korekado is taking the game when it's shown off at this year's VGAs.

  • Metal Gear Solid: Rising 'proceeding very well' beyond prototype phase

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.19.2010

    With a new development team at the helm and an emphasis on fluid action, Metal Gear Solid: Rising is being positioned as a new standard in the long-running franchise. Shigenobu Matsuyama, creative producer for Kojima Productions, told journalists at a Rising roundtable discussion during E3 that the game would be a counterpart to Hideo Kojima's Metal Gear Solid legacy, with possible future installments going "back and forth" between Rising and more traditional Metal Gear games. "But for Rising, we're gonna position it where people might know Metal Gear Solid, but they were reluctant to buy it," Matsuyama said. "[They might say],'Stealth is not my style,' or they didn't have the hardware because they only had a 360. We would like to target this audience where it's kind of potential Metal Gear Solid users and again, as I said earlier, the story will be based between MGS2 and MGS4." He added that players who were not familiar with the franchise's Byzantine plot would still be able to become involved and have fun with the game's "Zan-Datsu" cutting concept. "'Zan' means to cut, and 'Datsu' means to take," explained game director Mineshi Kimura. "We probably would offer a more wide range of play style so that you can aim where you want to cut and how deep you want to cut in order to achieve what you want to take. So, the play style will be quite in more depth than just cutting and killing." %Gallery-95498%