ship-designs

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  • EVE Evolved: Rubicon 1.3 and repainting ships

    by 
    Brendan Drain
    Brendan Drain
    03.16.2014

    EVE Online's recently released Rubicon expansion was an important first step toward a truly player-run universe for everyone, allowing corporations to wage empire wars over planetary customs offices and introducing a series of new personal deployable structures. The initial release was a little light on content, but developers have since expanded on it significantly with three major point releases. Rubicon 1.3 went live this week, and the changes seem pretty good all around. This release overhauled the directional scanner, buffed the SoE Nestor battleship's capacitor recharge rate and remote repair range, and nerfed remote sensor dampeners into the ground. Large corporations like EVE University were pleased to hear that the limit on the size of corporations has been increased to 12,600 thanks to changes to the corporation management skills. And in response to an emerging trend in fleet warfare involving hordes of drone ships assigning their drones to an interceptor, developers have also limited the number of drones that can be assigned to another ship to 50. The 1.29 GB patch also included several overhauled ship models and new ship shaders, but the new feature I see the most potential in is the ability to finally repaint our ships. This could eventually help corporations establish their own visual identities and might even link into gameplay or EVE's spying metagame. In this edition of EVE Evolved, I look at some of the Rubicon 1.3 changes and how repainting your ship could become more than simply a cosmetic upgrade.

  • Star Trek Online answers a fleet's worth of questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.10.2011

    The one-year anniversary for Star Trek Online is just around the corner, and the game has quite a number of irons in the fire to go along with that milestone. Player-generated content and weekly episodes are two of the game's big features on deck for the near future, and the latest installment of Ask Cryptic certainly addresses those, but that's only the tip of the iceberg. With nearly three dozen disparate questions answered, this month's offering covers everything from Vulcan ships to an open PvP environment. Among the more interesting answers is the fact that the development team is looking into ways to model rather unique ship traits such as the multi-vector attack mode of the Prometheus class. The team is also hoping to give players the ability to fly shuttles and yachts, along with reasons to do so. The next minigame after dabo is still on the table, but at the moment the team is focused on more meaty content. Take a look at the full rundown for all of the Star Trek Online questions for this month -- there's plenty of information to be found within the lengthy answers.