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  • Lockheed Martin's FORTIS exoskeleton helps US Navy with heavy lifting

    by 
    Billy Steele
    Billy Steele
    08.19.2014

    While it may not be a full suit of high-tech gadgetry like Iron Man dons, the US Navy is set to test exoskeletons from Lockheed Martin. In the first contract to employs the company's strength-boosting garb for industrial use, two FORTIS exoskeletons will help carry heavy loads for the trial period. The lightweight unpowered option lends endurance by using the ground to help bear the mass. During the testing phase, the company hopes to further develop the tech for use at Navy shipyards where a smattering of heavy tools are needed for maintenance. "By wearing the FORTIS exoskeleton, operators can hold the weight of those heavy tools for extended periods of time with reduced fatigue," said Adam Mill, director of new initiatives at Lockheed Martin Missiles and Fire Control.

  • Robotic exoskeletons give dock workers superhuman lifting abilities

    by 
    Jon Fingas
    Jon Fingas
    08.04.2014

    We talk a lot about robotic exoskeletons that give people almost supernatural lifting skills, but these tend to be confined to labs or science fiction. Not in South Korea, though. Daewoo has been testing suits that let shipyard workers carry objects as heavy as 66 pounds like they're nothing. The key is support for task-specific frames that put virtually all the load on the machine, giving you full dexterity -- whether it's an engine part or a piece of the hull, you can easily put it into place.

  • EVE Evolved: How would you build a sandbox?

    by 
    Brendan Drain
    Brendan Drain
    11.18.2012

    Themepark MMOs and single-player games have long dominated the gaming landscape, a trend that currently seems to be giving way to a resurgence of sandbox titles. Though games like Fallout and the Elder Scrolls series have always championed sandbox gameplay, very few publishers seem willing to throw their weight behind open-world sci-fi games. Space simulator Elite was arguably the first open-world game in 1984, and EVE Online is currently closing in on a decade of runaway success, yet the gaming public's obsession with space exploration has remained relatively unsatisfied for years. Crowdsourced funding now allows gamers to cut the publishers out of the picture and fund game development directly. Space sandbox game Star Citizen is due to close up its crowdfunding campaign on Kickstarter tomorrow night, adding over $1.6 million US to its privately crowdfunded $2.7 million. The creator of Elite has also launched his own campaign to fund a sequel, and even the practically vapourware sandbox MMO Infinity has announced plans to launch a campaign. While not all of these games will be MMOs, it may not be long before EVE Online has some serious competition. EVE can't really change much of its fundamental gameplay, but these new games are being built from scratch and can change all the rules. If you were making a new sandbox MMO from the ground up and could change anything at all, what would you do? In this week's EVE Evolved, I consider how I'd build a sandbox MMO from the ground up, what I'd take from EVE Online, and what I would change.