siggraph 2009

Latest

  • Touchable Holography uses Wiimotes to add touch to holograms

    by 
    Laura June Dziuban
    Laura June Dziuban
    08.06.2009

    Researchers from The University of Tokyo have demoed a touchable hologram at Siggraph 2009. The project, called Touchable Holography, involves the use of Wiimotes placed above the display to track hand motion, and an airborne ultrasound tactile display created in the university's lab to create the sensation of touch. The result is a holographic image that produces tactile feedback without any actual touching, and without degrading the image itself. Check out the video after the break for a fuller, more stunning explanation. [Thanks, Adam]

  • Invisible flash produces photos without glares

    by 
    Laura June Dziuban
    Laura June Dziuban
    07.17.2009

    Dilip Krishnan and Rob Fergus at New York University have developed a dark or invisible flash which uses infrared and UV light to take photos in dark places without the nasty glare of a standard flash. Their dark flash camera is made by modifying a flashbulb so that it emits light over a wider range of frequencies and filters out the visible light, and removes filters that prevent the silicon image sensor from detecting IR and UV rays. This flash results in a crisp image which does not have correct color balance, and looks like night vision photography. To correct the colors of the image, the camera also takes a quick color image sans flash right after the dark flash image. The image produced in this second image is predictably grainy and unclear, but the colors are correct. Software is then used to combine the information from the photos to produce the final image (an example of which you see above). There are some minor problems with the method -- objects that absorb UV light (such as freckles!) do not show up using this method. The pair will present their work at the Siggraph conference in New Orleans in August.

  • SIGGRAPH 2009 panel to focus on Fight Night Round 4, Gears of War 2 graphics

    by 
    Randy Nelson
    Randy Nelson
    06.26.2009

    The organizer of SIGGRAPH, an annual gathering of digital visual artists, has already implied that gaming will have a larger presence at 2009's conference than in previous years; there's even going to be a keynote address by SimCity creator Will Wright. It's now been announced that a session focusing on real-time computer graphics will explore the creation of visuals for EA Sports' newly released Fight Night Round 4 and Epic Games' not-so-new (but still mightily pretty) Gears of War 2.Titled "Big, Fast, and Cool: Making the Art for Fight Night Round 4 & Gears of War 2" (that title is neither small, quick or cool, by the way), the session is being offered for CG artists because, as SIGGRAPH 2009 real-time rendering chair Evan Hirsch says, "So much of what makes today's videogames so great are the responsive graphics and the stories that unfold during game play." It's a shame about that "during game play" bit; otherwise the entire thing could be called "The cinematics of Metal Gear Solid 4: Watch and Learn." Next year, Kojima. Next year.

  • Will Wright to keynote SIGGRAPH 2009

    by 
    Jason Dobson
    Jason Dobson
    03.05.2009

    There's just something about Will Wright that makes us melt. His choice in games. His geeky good looks. His ability to play god. Whatever it is, maybe the esteemed game designer will shed some light on our infatuation when he takes the stage as the keynote speaker at SIGGRAPH 2009. His presence marks an "expanded" gaming focus for the CGI tech fest, which normally centers on what's new and bleeding edge with all things graphics. The topic of Wright's discussion has not yet been released, though we'll be listening with bated breath when the show opens its doors in New Orleans in early August.